makepad/apps/vj/resources/effects/140_trans_ripple_wipe.splash
Arena Agent d8d5ea8b6a Repair integration manifests and port nigig exports onto upstream widget families
Restore missing required asset/flow packages from the pinned nigig revision; retain upstream script isolation, X11 hover, and widget-core fixes. Validated makepad-widgets data feature with Rust 1.97.1.
2026-10-26 11:23:26 +00:00

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// RIPPLE WIPE — an interference field of layered sine and cosine ripples
// sweeps deck B in instead of a straight edge: pixels caught in a trough
// reveal first, pixels riding a crest hold onto deck A longest. RATE
// sets the ripple frequency, FLIP inverts which pixels go first.
{
name: "Ripple Wipe"
engine: "transition"
dials: [
{name: "SOFT", bind: "p0", default: 0.12},
{name: "RATE", bind: "p1", default: 0.4},
{name: "FLIP", bind: "p2", default: 0.0}
]
shader: draw.DrawVjFxDuo {
trans: fn(uv: vec2, t: float) -> vec4 {
let p = vec2((uv.x - 0.5) * self.aspect(), uv.y - 0.5)
let r = length(p)
let freq = 4.0 + self.user.y * 16.0
let f1 = sin(r * freq * 6.283 - p.x * freq * 2.0)
let f2 = cos((p.x + p.y) * freq * 3.0)
let mut field = clamp(f1 * 0.3 + f2 * 0.3 + 0.5, 0.0, 1.0)
field = mix(field, 1.0 - field, step(0.5, self.user.z))
let soft = 0.01 + self.user.x * 0.3
let tt = t * (1.0 + 2.0 * soft) - soft
let m = smoothstep(tt - soft, tt + soft, field)
return self.deck_b(uv).mix(self.deck_a(uv), m)
}
}
}