makepad/apps/vj/resources/effects/108_trans_chromakey.splash
Arena Agent d8d5ea8b6a Repair integration manifests and port nigig exports onto upstream widget families
Restore missing required asset/flow packages from the pinned nigig revision; retain upstream script isolation, X11 hover, and widget-core fixes. Validated makepad-widgets data feature with Rust 1.97.1.
2026-10-26 11:23:26 +00:00

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// CHROMA KEY — green-screen over the program: deck B replaces deck A
// wherever B is NEAR THE KEY COLOR… inverted logic from the luma key:
// the KEYED color becomes transparent, the rest of B rides over A. HUE
// picks the key color (0 = green, sweep for blue), TOL the tolerance,
// SOFT the matte edge. Ridden like every MX50 mode: the fader holds it.
{
name: "Chroma Key"
engine: "transition"
// Overlay semantics: ridden to the fader's end the key STAYS fully
// applied (the composite is the destination) — never a snap to
// plain B. Zero only at the A end.
engage: "ramp"
dials: [
{name: "HUE", bind: "p0", default: 0.33},
{name: "TOL", bind: "p1", default: 0.35},
{name: "SOFT", bind: "p2", default: 0.2}
]
shader: draw.DrawVjFxDuo {
hue_of: fn(c: vec3) -> float {
let hi = max(c.x, max(c.y, c.z))
let lo = min(c.x, min(c.y, c.z))
let d = hi - lo
if d < 0.0001 {
return 0.0
}
let mut h = 0.0
if hi == c.x {
h = modf((c.y - c.z) / d + 6.0, 6.0)
} else if hi == c.y {
h = (c.z - c.x) / d + 2.0
} else {
h = (c.x - c.y) / d + 4.0
}
return h / 6.0
}
trans: fn(uv: vec2, t: float) -> vec4 {
let a = self.deck_a(uv)
let b = self.deck_b(uv)
let h = self.hue_of(b.xyz)
let d0 = abs(h - self.user.x)
let dist = min(d0, 1.0 - d0)
let tol = 0.02 + self.user.y * 0.2
let soft = 0.005 + self.user.z * 0.1
// Inside the tolerance = the matte (transparent); outside = B.
let matte = smoothstep(tol - soft, tol + soft, dist)
return a.mix(b, matte * t)
}
}
}