Nine agent skills for building Makepad/Rust games, ported from majidmanzarpour/threejs-game-skills. Same director-routed workflow and premium bar; runtime rewritten for this fork's game crates. - makepad-game-director entrypoint, routing, continuity, asset probe - makepad-gameplay-systems loop, movers vs rigid bodies, input, camera, netplay - makepad-aaa-graphics-builder lighting, shaders, budget, visual scorecard - makepad-game-ui-designer HUD, menus, touch and XR UI - makepad-debug-profiler defect bisection and profiling - makepad-qa-release verification ladder, evidence, packaging - makepad-3d-generator CC0 model search, casts, procedural geometry - makepad-image-generator texgen textures, palettes, sky, icons - makepad-audio-generator sample bank, mixer, material impacts, 3D audio Written against the real APIs in libs/game/*, libs/sim and apps/arcade: the game.* verb table, GameRenderer adaptive quality, the packed 6-float GameMeshVertex layout, script_mod! splash styling, makepad-test driving, and the BUDGETS.md numbers. No paid generation API is required - the CC0 library plus seeded makepad-game-gen replaces them. Includes install.sh (Codex/Claude), validate-skills.sh and a repo-aware probe_assets.sh; both scripts verified against this checkout.
4 lines
264 B
YAML
4 lines
264 B
YAML
interface:
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display_name: "Makepad Game Director"
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short_description: "Orchestrate complete Makepad games"
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default_prompt: "Use $makepad-game-director to build or improve this Makepad game, preserve my scope, and route the relevant specialists automatically."
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