Nine agent skills for building Makepad/Rust games, ported from
majidmanzarpour/threejs-game-skills. Same director-routed workflow and
premium bar; runtime rewritten for this fork's game crates.
- makepad-game-director entrypoint, routing, continuity, asset probe
- makepad-gameplay-systems loop, movers vs rigid bodies, input, camera, netplay
- makepad-aaa-graphics-builder lighting, shaders, budget, visual scorecard
- makepad-game-ui-designer HUD, menus, touch and XR UI
- makepad-debug-profiler defect bisection and profiling
- makepad-qa-release verification ladder, evidence, packaging
- makepad-3d-generator CC0 model search, casts, procedural geometry
- makepad-image-generator texgen textures, palettes, sky, icons
- makepad-audio-generator sample bank, mixer, material impacts, 3D audio
Written against the real APIs in libs/game/*, libs/sim and apps/arcade:
the game.* verb table, GameRenderer adaptive quality, the packed 6-float
GameMeshVertex layout, script_mod! splash styling, makepad-test driving,
and the BUDGETS.md numbers. No paid generation API is required - the CC0
library plus seeded makepad-game-gen replaces them.
Includes install.sh (Codex/Claude), validate-skills.sh and a repo-aware
probe_assets.sh; both scripts verified against this checkout.