* Android: silence unused VA/OpenXR warnings Exclude desktop-only va_dmabuf_modifier from Android/OHOS builds, cfg-gate gpu_texture pool imports, and fix OpenXR repaint locals unused without Vulkan. * Move D3D11 texture COM calls into os/windows helpers for windows_strip * regenerate windows-rs by windows-strip * Windows: use overlapped custom chrome with extended client area * Windows: fix overlapped chrome init sizing and avoid DWM work on every NCCALCSIZE --------- Co-authored-by: jasonqiu <jasonqiuchen@outlook.com> |
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|---|---|---|
| .. | ||
| src | ||
| Cargo.toml | ||
| license-apache-2.0 | ||
| license-mit | ||
| readme.md | ||
| rustfmt.toml | ||
Rust for Windows
The windows and windows-sys crates let you call any Windows API past, present, and future using code generated on the fly directly from the metadata describing the API and right into your Rust package where you can call them as if they were just another Rust module. The Rust language projection follows in the tradition established by C++/WinRT of building language projections for Windows using standard languages and compilers, providing a natural and idiomatic way for Rust developers to call Windows APIs.
Start by adding the following to your Cargo.toml file:
[dependencies.windows]
version = ">=0.59, <=0.62"
features = [
"Data_Xml_Dom",
"Win32_Security",
"Win32_System_Threading",
"Win32_UI_WindowsAndMessaging",
]
Using a range instead of the default Caret requirements helps avoid duplicate versions in downstream graphs and improves resolver flexibility.
Make use of any Windows APIs as needed:
use windows::{
core::*, Data::Xml::Dom::*, Win32::Foundation::*, Win32::System::Threading::*,
Win32::UI::WindowsAndMessaging::*,
};
fn main() -> Result<()> {
let doc = XmlDocument::new()?;
doc.LoadXml(h!("<html>hello world</html>"))?;
let root = doc.DocumentElement()?;
assert!(root.NodeName()? == "html");
assert!(root.InnerText()? == "hello world");
unsafe {
let event = CreateEventW(None, true, false, None)?;
SetEvent(event)?;
WaitForSingleObject(event, 0);
CloseHandle(event)?;
MessageBoxA(None, s!("Ansi"), s!("Caption"), MB_OK);
MessageBoxW(None, w!("Wide"), w!("Caption"), MB_OK);
}
Ok(())
}