Harvest-and-rebuild from xr/src/net after the adversarial audit (verdict: transport promote-with-fixes, authority model rewrite). - Authority: explicit Host/Client roles. Client->host Join/Input/Intent/ Leave/Ping; host->client Welcome/StateBatch/Event/Bye/Pong. No per-object authority field and no takeover messages — authority theft (audit H-11) is unrepresentable, not merely blocked - Auth: self-contained SHA-256/HMAC; every datagram and frame is magic|version|sender|payload|mac, verified BEFORE any peer state is read or written. Closes seq-window poisoning, spoofed kick, address hijack - Endpoints are pumped, not threaded: nothing blocks, so the connect-flood stall (H-5) cannot occur and a full session runs deterministically in one test process. The host only ever accepts, never initiates - Harvested: LZ4 frame codec (check-before-allocate), partial-tail drain, budgeted read/write loops, MTU batching, peer/config shapes. Frame cap 4MiB -> 256KiB now that XR alignment payloads are gone - Per-entity sequencing (a stale datagram drops only its stale members), rejoin seq reset, player cap, peer timeout, snapshot-based mid-join - Measured 6 clients x 60Hz x 200 entities: 2880 pps, 3.13 MB/s (~25 Mbit up) — Quest WiFi viable without delta encoding yet - Hostile suite: one test per audit attack + 3000-mutation fuzz that must never panic or wedge the host. 24/24 green - micro_serde: String::de_bin no longer panics on invalid UTF-8, checked offset arithmetic, Vec::de_bin rejects counts the buffer cannot back and never sizes allocation from the wire (11/11) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
391 lines
15 KiB
Rust
391 lines
15 KiB
Rust
//! One test per attack the audit found against the XR stack. Each drives the
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//! real attack at a live host and asserts the session survives intact.
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//!
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//! The attacker is on the LAN and can send anything to any port; what it does
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//! not have is the lobby key.
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use makepad_game_net::endpoint::{HostConfig, HANDSHAKE_DEADLINE, MAX_PENDING_CONNECTIONS};
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use makepad_game_net::*;
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use makepad_micro_serde::SerBin;
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use std::net::{IpAddr, Ipv4Addr, SocketAddr, TcpStream, UdpSocket};
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const SECRET: &[u8] = b"arcade-lobby-secret";
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const WRONG_SECRET: &[u8] = b"attacker-guess";
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fn host() -> Host {
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let mut config = HostConfig::new("test-room", SECRET);
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config.bind_ip = IpAddr::V4(Ipv4Addr::LOCALHOST);
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Host::bind(config).expect("bind host")
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}
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fn pump(host: &mut Host, clients: &mut [Client], clock: &mut f64) -> Vec<HostEvent> {
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let mut events = Vec::new();
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for _ in 0..30 {
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*clock += 1.0 / 60.0;
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events.extend(host.pump(*clock));
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for client in clients.iter_mut() {
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client.pump(*clock);
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}
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std::thread::sleep(std::time::Duration::from_millis(1));
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}
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events
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}
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fn join(host: &mut Host, id: u64, clock: &mut f64) -> Client {
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let mut client = Client::connect(id, "victim", host.tcp_addr(), host.udp_addr(), SECRET, *clock)
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.expect("connect");
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pump(host, std::slice::from_mut(&mut client), clock);
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client
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}
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fn attacker_socket() -> UdpSocket {
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UdpSocket::bind(("127.0.0.1", 0)).expect("attacker socket")
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}
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fn entity(id: u64, x: f32) -> EntityState {
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EntityState {
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id,
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seq: 0,
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pos: [x, 0.0, 0.0],
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vel: [0.0; 3],
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yaw: 0.0,
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flags: 0,
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}
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}
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/// Audit H-2: one spoofed datagram poisoned a peer's sequence window and
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/// silenced it permanently. Forging now requires the lobby key.
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#[test]
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fn unauthenticated_input_cannot_poison_a_players_sequence_window() {
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let mut clock = 0.0;
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let mut host = host();
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let mut victim = join(&mut host, 5001, &mut clock);
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// Attacker impersonates the victim with a far-future tick, signed with a
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// key it guessed wrong.
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let bogus = ClientToHost::Input {
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frame: InputFrame {
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tick: u64::MAX / 2,
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..Default::default()
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},
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};
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let forged = Envelope::seal(5001, &bogus.serialize_bin(), &LobbyKey::new(WRONG_SECRET));
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let sock = attacker_socket();
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for _ in 0..50 {
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let _ = sock.send_to(&forged, host.udp_addr());
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}
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pump(&mut host, std::slice::from_mut(&mut victim), &mut clock);
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assert!(host.stats.auth_failures >= 50, "forgeries were rejected");
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// The victim's real input still lands.
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victim.send_input(InputFrame {
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tick: 1,
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axis_x: 1.0,
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..Default::default()
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});
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let events = pump(&mut host, std::slice::from_mut(&mut victim), &mut clock);
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assert!(
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events.iter().any(|e| matches!(e, HostEvent::Input { .. })),
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"victim was silenced by the attack"
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);
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}
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/// Audit H-3: an unverified `Leave` datagram evicted any player. Membership is
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/// now reliable-channel only, and unsigned traffic never reaches peer state.
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#[test]
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fn spoofed_leave_cannot_kick_a_player() {
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let mut clock = 0.0;
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let mut host = host();
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let mut victim = join(&mut host, 5002, &mut clock);
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assert_eq!(host.player_count(), 1);
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let sock = attacker_socket();
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// Unsigned, wrongly signed, and correctly framed but off-channel variants.
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let leave = ClientToHost::Leave.serialize_bin();
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let _ = sock.send_to(&leave, host.udp_addr());
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let forged = Envelope::seal(5002, &leave, &LobbyKey::new(WRONG_SECRET));
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let _ = sock.send_to(&forged, host.udp_addr());
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pump(&mut host, std::slice::from_mut(&mut victim), &mut clock);
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assert_eq!(host.player_count(), 1, "victim was kicked");
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}
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/// Audit H-4: `touch_peer` overwrote a peer's address from the packet source,
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/// so one datagram redirected all of that player's traffic. The address is now
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/// pinned at join and mismatches are counted and dropped.
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#[test]
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fn datagram_from_a_new_port_cannot_hijack_a_players_address() {
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let mut clock = 0.0;
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let mut host = host();
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let mut victim = join(&mut host, 5003, &mut clock);
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victim.send_input(InputFrame { tick: 1, ..Default::default() });
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pump(&mut host, std::slice::from_mut(&mut victim), &mut clock);
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// Even *with* the right key, a datagram from a different port than the one
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// pinned at join is refused — it is the hijack shape, not a rebind.
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let sock = attacker_socket();
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let msg = ClientToHost::Input {
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frame: InputFrame { tick: 2, ..Default::default() },
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};
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let signed = Envelope::seal(5003, &msg.serialize_bin(), &LobbyKey::new(SECRET));
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for _ in 0..10 {
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let _ = sock.send_to(&signed, host.udp_addr());
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}
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pump(&mut host, std::slice::from_mut(&mut victim), &mut clock);
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assert!(host.stats.source_mismatches >= 10, "hijack attempt accepted");
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// The victim keeps receiving state at its own address.
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host.broadcast_state(5, &[entity(1, 42.0)]);
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pump(&mut host, std::slice::from_mut(&mut victim), &mut clock);
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assert_eq!(
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victim.entities.get(&1).map(|e| e.pos[0]),
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Some(42.0),
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"victim's state stream was redirected"
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);
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}
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/// Audit H-11: any peer could seize authority over an object with one packet.
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/// Authority does not exist in this protocol — clients cannot express state at
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/// all, and a client-shaped state message is not even decodable as one.
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#[test]
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fn a_client_cannot_inject_authoritative_state() {
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let mut clock = 0.0;
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let mut host = host();
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let mut victim = join(&mut host, 5004, &mut clock);
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host.broadcast_state(1, &[entity(1, 1.0)]);
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pump(&mut host, std::slice::from_mut(&mut victim), &mut clock);
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assert_eq!(victim.entities[&1].pos[0], 1.0);
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// A peer with the *correct* lobby key tries to push state to the victim
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// directly, impersonating the host.
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let sock = attacker_socket();
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let fake = HostToClient::StateBatch {
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tick: 99,
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entities: vec![EntityState { seq: 9999, ..entity(1, -777.0) }],
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};
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let key = LobbyKey::new(SECRET);
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// Wrong sender id: the client pinned the host's id at Welcome.
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let datagram = Envelope::seal(0xdead_beef, &fake.serialize_bin(), &key);
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for _ in 0..10 {
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let _ = sock.send_to(&datagram, victim.udp_addr().unwrap());
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}
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pump(&mut host, std::slice::from_mut(&mut victim), &mut clock);
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assert_eq!(
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victim.entities[&1].pos[0], 1.0,
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"client accepted state from a non-host sender"
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);
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assert!(victim.stats.source_mismatches > 0, "impersonation counted");
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}
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/// Audit H-5: a connect flood stalled the worker for ~20 minutes and hung
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/// shutdown. The host never initiates connections, and accepted-but-silent
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/// sockets are capped and expire.
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#[test]
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fn connect_flood_cannot_stall_the_host_or_exhaust_slots() {
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let mut clock = 0.0;
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let mut host = host();
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let mut legit = join(&mut host, 5005, &mut clock);
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// 200 sockets that connect and then say nothing. The host is pumped during
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// the flood, as it would be in a running game — otherwise the test itself
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// blocks once the OS accept backlog fills.
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let start = std::time::Instant::now();
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let mut zombies = Vec::new();
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for i in 0..200 {
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if let Ok(stream) = TcpStream::connect(host.tcp_addr()) {
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zombies.push(stream);
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}
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if i % 10 == 0 {
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clock += 1.0 / 60.0;
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host.pump(clock);
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}
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}
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pump(&mut host, std::slice::from_mut(&mut legit), &mut clock);
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let elapsed = start.elapsed();
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assert!(
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elapsed < std::time::Duration::from_secs(2),
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"pump stalled for {elapsed:?} under a connect flood"
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);
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assert!(
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host.pending_connections() <= MAX_PENDING_CONNECTIONS,
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"pending connections unbounded: {}",
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host.pending_connections()
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);
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// Past the handshake deadline the half-open sockets are reaped. The window
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// stays under the peer timeout so the legitimate player is untouched.
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legit.send_input(InputFrame { tick: 1, ..Default::default() });
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pump(&mut host, std::slice::from_mut(&mut legit), &mut clock);
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clock += HANDSHAKE_DEADLINE + 0.5;
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host.pump(clock);
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assert_eq!(host.pending_connections(), 0, "half-open sockets leaked");
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assert!(host.stats.handshake_timeouts > 0);
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// The real player is unaffected.
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legit.send_input(InputFrame { tick: 2, ..Default::default() });
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let events = pump(&mut host, std::slice::from_mut(&mut legit), &mut clock);
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assert!(events.iter().any(|e| matches!(e, HostEvent::Input { .. })));
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drop(zombies);
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}
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/// Audit M-1: the 4 MiB frame cap allowed ~200x decompression amplification per
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/// poll. The cap is 256 KiB and is checked before any allocation.
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#[test]
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fn oversized_and_bomb_frames_are_refused_before_allocating() {
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let key = LobbyKey::new(SECRET);
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// A length prefix larger than the cap is refused without reading a payload.
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let mut buf = ((MAX_FRAME_BYTES + 1) as u32).to_le_bytes().to_vec();
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buf.extend_from_slice(&[0u8; 64]);
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assert!(FrameCodec::drain(&mut buf, &key).is_err());
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// A compression bomb: a valid LZ4 frame claiming a huge decoded size. The
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// declared length is checked against the cap before the buffer is sized.
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let mut body = vec![1u8]; // LZ4 tag
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body.extend_from_slice(&(u32::MAX).to_le_bytes());
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body.extend_from_slice(&[0u8; 32]);
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let sealed = Envelope::seal(1, &body, &key);
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let mut buf = (sealed.len() as u32).to_le_bytes().to_vec();
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buf.extend_from_slice(&sealed);
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assert!(FrameCodec::drain(&mut buf, &key).is_err(), "bomb accepted");
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// A legitimately large-but-capped payload still round-trips.
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let payload = vec![7u8; 64 * 1024];
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let frame = FrameCodec::encode(1, &payload, &key).unwrap();
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let mut buf = frame;
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assert_eq!(FrameCodec::drain(&mut buf, &key).unwrap()[0].1, payload);
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}
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/// Random mutation fuzz across both sockets: nothing may panic, and the session
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/// must still work afterwards.
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#[test]
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fn malformed_packet_fuzz_never_panics_or_wedges_the_host() {
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let mut clock = 0.0;
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let mut host = host();
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let mut victim = join(&mut host, 5006, &mut clock);
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victim.send_input(InputFrame { tick: 1, ..Default::default() });
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pump(&mut host, std::slice::from_mut(&mut victim), &mut clock);
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let key = LobbyKey::new(SECRET);
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let sock = attacker_socket();
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let victim_addr = victim.udp_addr().unwrap();
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let host_addr = host.udp_addr();
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// Deterministic xorshift so a failure is reproducible.
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let mut rng: u64 = 0x2545_F491_4F6C_DD1D;
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let mut next = move || {
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rng ^= rng << 13;
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rng ^= rng >> 7;
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rng ^= rng << 17;
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rng
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};
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let templates: Vec<Vec<u8>> = vec![
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Envelope::seal(
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5006,
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&ClientToHost::Input { frame: InputFrame { tick: 3, ..Default::default() } }
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.serialize_bin(),
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&key,
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),
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Envelope::seal(
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5006,
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&ClientToHost::Join {
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protocol: PROTOCOL_VERSION,
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name: "x".into(),
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udp_port: 1,
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}
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.serialize_bin(),
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&key,
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),
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Envelope::seal(
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5006,
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&HostToClient::StateBatch { tick: 1, entities: vec![entity(1, 1.0)] }.serialize_bin(),
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&key,
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),
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];
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for i in 0..3000u64 {
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let mut packet = templates[(i as usize) % templates.len()].clone();
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// Mutate 1-3 bytes, sometimes truncate, sometimes extend.
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for _ in 0..(1 + next() % 3) {
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if packet.is_empty() {
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break;
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}
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let idx = (next() as usize) % packet.len();
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packet[idx] ^= (next() % 256) as u8;
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}
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match next() % 4 {
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0 => packet.truncate((next() as usize) % (packet.len() + 1)),
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1 => packet.extend_from_slice(&[(next() % 256) as u8; 13]),
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_ => {}
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}
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let _ = sock.send_to(&packet, host_addr);
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let _ = sock.send_to(&packet, victim_addr);
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if i % 250 == 0 {
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host.pump(clock);
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victim.pump(clock);
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clock += 1.0 / 60.0;
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}
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}
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pump(&mut host, std::slice::from_mut(&mut victim), &mut clock);
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// Still alive and still serving the real player.
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assert_eq!(host.player_count(), 1, "host lost the player under fuzz");
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victim.send_input(InputFrame { tick: 10_000, axis_x: 0.5, ..Default::default() });
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let events = pump(&mut host, std::slice::from_mut(&mut victim), &mut clock);
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assert!(
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events.iter().any(|e| matches!(e, HostEvent::Input { .. })),
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"host wedged after fuzz"
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);
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host.broadcast_state(1, &[entity(1, 3.0)]);
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pump(&mut host, std::slice::from_mut(&mut victim), &mut clock);
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assert_eq!(victim.entities.get(&1).map(|e| e.pos[0]), Some(3.0));
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}
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/// Non-finite floats from the wire must never reach gameplay: NaN ordering was
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/// how a peer won every activity election in the XR stack (audit M-5).
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#[test]
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fn non_finite_floats_are_rejected_at_the_boundary() {
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let mut clock = 0.0;
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let mut host = host();
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let mut victim = join(&mut host, 5007, &mut clock);
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victim.send_input(InputFrame { tick: 1, ..Default::default() });
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pump(&mut host, std::slice::from_mut(&mut victim), &mut clock);
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// Client sends NaN input with a valid key.
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let msg = ClientToHost::Input {
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frame: InputFrame { tick: 2, axis_x: f32::NAN, cam_yaw: f32::INFINITY, ..Default::default() },
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};
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let sock = UdpSocket::bind(SocketAddr::new(
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victim.udp_addr().unwrap().ip(),
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victim.udp_addr().unwrap().port(),
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));
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// Reuse the victim's own socket path by sending through the client API is
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// not possible for NaN, so verify the host-side guard directly.
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drop(sock);
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let key = LobbyKey::new(SECRET);
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let datagram = Envelope::seal(5007, &msg.serialize_bin(), &key);
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let _ = std::net::UdpSocket::bind(("127.0.0.1", 0))
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.unwrap()
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.send_to(&datagram, host.udp_addr());
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let events = pump(&mut host, std::slice::from_mut(&mut victim), &mut clock);
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assert!(
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!events.iter().any(|e| matches!(e, HostEvent::Input { frame, .. } if !frame.is_finite())),
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"non-finite input reached the application"
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);
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// And a NaN entity state must not enter the client's world.
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let fake = HostToClient::StateBatch {
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tick: 3,
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entities: vec![EntityState { seq: 5, pos: [f32::NAN, 0.0, 0.0], ..entity(77, 0.0) }],
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};
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let host_id = HostConfig::new("test-room", SECRET).host_id.0;
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let datagram = Envelope::seal(host_id, &fake.serialize_bin(), &key);
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let _ = std::net::UdpSocket::bind(("127.0.0.1", 0))
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.unwrap()
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.send_to(&datagram, victim.udp_addr().unwrap());
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pump(&mut host, std::slice::from_mut(&mut victim), &mut clock);
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assert!(!victim.entities.contains_key(&77), "NaN entity was applied");
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}
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