52 packs, 4442 GLB models, 136 MB on disk — fetched sequentially with resume (a hash-valid pack is skipped, so an interrupted run costs nothing) via kenney.nl's content-hashed URLs with per-zip sha256. MIRROR.toml records every pack's canonical URL, sha256, size and file count, so a mirror is reproducible; --mirror=/ARCADE_ASSET_MIRROR redirects the base URL and fetch() verifies the digest identically whatever host served the bytes — a mirror we control is never trusted more than upstream. --packs= keeps a fresh clone from being forced to pull everything. Aliases restructured to survive the scale: per-pack theme rows (55) so every model in a pack inherits its setting, filename-token parsing with variant- marker stripping as the workhorse, and ~240 hand-curated query-time synonyms — the layer whose curation compounds across the whole catalogue. 82-query suite reports misses instead of being tuned green; the list is down to 2, both defensible (a floor IS somewhere to stand; a bell IS a metal clang). Three ranking bugs root-caused, not patched: - No stemming, so "smashing" never reached the alias "smash" and "glass smashing" returned glass PIPES. Added a conservative stemmer probed at synonym strength (only ever adds matches), which refuses to mangle glass/grass/class and routes "trees" to "tree", not "tre" - An overreaching alias: `spaceship` sat on four spaceEngine SOUND families. An engine hum is not a spaceship. Removed; "spaceship engine" still resolves - Kind confusion on ties: spacecraft models tied with spaceTrash sounds and lost the alphabetical tie-break. Added kind-aware tie-breaking driven by query intent — deliberately a TIE-BREAK, not a score bonus, so it cannot drag a weak model above a strong sound (laser gun / explosion / coins scores verified unchanged) Repo-policy violation fixed: all three asset .gitignore files were deny-lists covering only .glb/.png/.jpg, leaving 302 .gltf files from 3d-road-tiles fully committable. Converted to allow-lists — 4,744 asset files are now unstageable by accident. Scale at 4,999 entries: build 120 ms, search ~0.2 ms, 2.1 MB heap, and the prompt summary still 479 chars — flat as the catalogue grows, which is what keeps it affordable in every AI turn. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
28 lines
1.6 KiB
Rust
28 lines
1.6 KiB
Rust
use makepad_game_assets::{agent, AssetIndex, AssetKind};
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use std::time::Instant;
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fn main() {
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let t = Instant::now();
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let idx = AssetIndex::build(std::path::Path::new("apps/arcade/resources"));
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let build_ms = t.elapsed().as_millis();
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let kw: usize = idx.entries().iter().map(|e| e.keywords.len()).sum();
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let bytes: usize = idx.entries().iter().map(|e|
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e.id.len()+e.name.len()+e.path.as_os_str().len()+e.pack.len()
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+ e.keywords.iter().map(|k| k.len()+24).sum::<usize>()
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+ e.categories.iter().map(|c| c.len()+24).sum::<usize>() + 160).sum();
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println!("build: {build_ms} ms | entries {} ({} models, {} sounds, {} music)",
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idx.len(), idx.count_of(AssetKind::Model), idx.count_of(AssetKind::Sound), idx.count_of(AssetKind::Music));
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println!("keywords total {kw} (avg {:.1}/entry) | approx heap {:.1} MB", kw as f32/idx.len() as f32, bytes as f32/1048576.0);
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let s = agent::library_summary(&idx);
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println!("summary {} chars:\n{s}\n", s.len());
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let t2 = Instant::now();
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for q in ["truck","tree","something to drive"] { let _ = idx.find(q); }
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println!("3 queries: {} us", t2.elapsed().as_micros());
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for q in std::env::args().skip(1) {
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let (q, kind) = match q.split_once('#') { Some((a,b))=>(a.to_string(),Some(b.to_string())), None=>(q,None) };
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let mut p = agent::FindParams::new(&q);
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if let Some(k)=&kind { p = p.with_kind_str(k); }
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let r = agent::execute(&idx, &p);
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let top: Vec<String> = r.iter().take(3).map(|x| x.id.clone()).collect();
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println!("{:34} -> {}", q, if top.is_empty(){"(none)".into()}else{top.join(" | ")});
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}
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}
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