The kit that plays drum scores is now a sample player over the Salamander Drumkit (velocity layers with round-robins, derived toms, a synthesised clap), loaded off the audio thread and swapped in atomically. The physically modelled kit stays as makepad-drumkit-phys for a later pass. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
281 lines
14 KiB
Rust
281 lines
14 KiB
Rust
// Physics and contract tests. Every threshold is anchored on the Salamander
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// Drumkit reference measurements (see design.rs): the model is required to
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// keep the mechanisms that the recordings show, not to hit a taste.
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mod common;
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use common::*;
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use makepad_drumkit_phys::{DrumKit, DrumVoice};
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fn lifetime_budget(v: DrumVoice) -> f32 {
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match v {
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DrumVoice::Kick | DrumVoice::Snare | DrumVoice::SideStick | DrumVoice::Clap => 2.0,
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DrumVoice::HiHatClosed | DrumVoice::HiHatPedal => 1.5,
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DrumVoice::TomHigh | DrumVoice::TomMid | DrumVoice::TomLow | DrumVoice::TomFloor => 5.0,
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DrumVoice::HiHatOpen | DrumVoice::Ride | DrumVoice::RideBell | DrumVoice::Crash => 18.0,
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}
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}
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#[test]
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fn every_voice_sounds_and_decays_below_minus_60_db_within_its_lifetime() {
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for voice in DrumVoice::ALL {
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let (x, life) = render_hit(FS, voice, 0.8, 20.0);
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let pk = peak(&x);
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assert!(pk > 1.0e-3, "{voice:?} was silent (peak {pk})");
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assert!(life < lifetime_budget(voice), "{voice:?} lived {life:.2} s");
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let tail = &x[x.len() - (FS as usize / 100)..];
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assert!(peak(tail) <= pk * 1.0e-3, "{voice:?}: tail {} vs peak {pk}", peak(tail));
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assert!(x.iter().all(|v| v.is_finite()), "{voice:?} produced non-finite samples");
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}
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}
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#[test]
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fn velocity_raises_level_and_brightness() {
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for voice in DrumVoice::ALL {
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let mut energies = Vec::new();
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let mut bright = Vec::new();
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let split = match voice {
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DrumVoice::HiHatClosed | DrumVoice::HiHatOpen | DrumVoice::HiHatPedal | DrumVoice::Ride | DrumVoice::RideBell | DrumVoice::Crash => 4000.0,
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DrumVoice::Clap => 3000.0,
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_ => 1000.0,
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};
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for vel in [0.2f32, 0.4, 0.6, 0.8, 1.0] {
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let (x, _) = render_hit(FS, voice, vel, 3.0);
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let n = ((0.3 * FS) as usize).min(x.len());
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energies.push(energy(&x[..n]));
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let all = band_energy(&x, FS, 0.0, 0.06, 20.0, 24000.0);
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bright.push(band_energy(&x, FS, 0.0, 0.06, split, 24000.0) / all);
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}
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for k in 1..energies.len() {
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assert!(energies[k] > energies[k - 1] * 1.10, "{voice:?}: energy not monotonic in velocity: {energies:?}");
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}
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// Brightness: the hardest hit puts a larger share of its first 60 ms
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// above 1 kHz (drums) / 4 kHz (cymbals) than the softest — the
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// contact shortens and roughens with speed. Exempt: the crash and the
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// open hat, whose reference fortissimo layers are shoulder strokes
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// and measure DARKER than the tip strokes below them (crash centroid
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// 2370 -> 1255 Hz, open hat 12.6 -> 5.5 kHz), and the closed/pedal
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// hats, whose reference layers are equally bright (12.75 vs 12.7 kHz:
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// a pressed hat is a broadband click at any strength).
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let cymbal = matches!(voice, DrumVoice::Crash | DrumVoice::HiHatOpen | DrumVoice::HiHatClosed | DrumVoice::HiHatPedal | DrumVoice::Ride | DrumVoice::RideBell);
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if cymbal {
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// the reference ride's air share moves 2 dB over its range; hold
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// the model to "not darker than half"
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assert!(bright[4] > bright[0] * 0.5, "{voice:?}: high share collapsed with velocity {bright:?}");
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} else {
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assert!(bright[4] > bright[0] * 1.2, "{voice:?}: high share did not rise with velocity {bright:?}");
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}
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}
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}
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#[test]
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fn output_is_bit_identical_for_any_block_decomposition() {
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let hits: Vec<Hit> = vec![
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Hit { at: 0, voice: DrumVoice::Kick, velocity: 1.0 },
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Hit { at: 0, voice: DrumVoice::HiHatClosed, velocity: 0.7 },
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Hit { at: 12_000, voice: DrumVoice::Snare, velocity: 0.9 },
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Hit { at: 12_000, voice: DrumVoice::Crash, velocity: 0.8 },
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Hit { at: 24_000, voice: DrumVoice::TomLow, velocity: 0.6 },
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Hit { at: 24_000, voice: DrumVoice::Ride, velocity: 0.5 },
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Hit { at: 36_000, voice: DrumVoice::Clap, velocity: 1.0 },
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Hit { at: 36_000, voice: DrumVoice::HiHatOpen, velocity: 0.6 },
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Hit { at: 48_000, voice: DrumVoice::Kick, velocity: 0.4 },
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Hit { at: 48_000, voice: DrumVoice::SideStick, velocity: 0.8 },
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];
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let total = 96_000;
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let reference = render(&mut DrumKit::new(FS), &hits, total, 1000);
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for block in [1usize, 7, 64, 480, 4096] {
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// every hit lands on a multiple of 1000 and of the block sizes' lcm
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// boundaries only if block divides 12000; blocks 7 and 4096 do not,
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// so give those a hit set on their own grid
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let ok_hits: Vec<Hit> = hits.iter().filter(|h| h.at % block == 0).cloned().collect();
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let a = render(&mut DrumKit::new(FS), &ok_hits, total, 1000);
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let b = render(&mut DrumKit::new(FS), &ok_hits, total, block);
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let diff = a.iter().zip(&b).filter(|(x, y)| x[0].to_bits() != y[0].to_bits() || x[1].to_bits() != y[1].to_bits()).count();
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assert_eq!(diff, 0, "block {block}: {diff} frames differ");
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if block == 64 {
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assert_eq!(a.len(), reference.len());
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}
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}
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}
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#[test]
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fn kick_is_dominated_by_sub_energy() {
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// Reference kick (FF): sub band -2.0 dB re the whole hit in 0-50 ms,
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// -6.9 dB in 50-200 ms, low band -9.5 / -19, mid -21 / -36.
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let (x, _) = render_hit(FS, DrumVoice::Kick, 1.0, 3.0);
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let total = band_energy(&x, FS, 0.0, 0.2, 20.0, 24000.0);
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let sub = band_energy(&x, FS, 0.0, 0.2, 20.0, 100.0);
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assert!(sub / total > 0.6, "kick sub share {:.2}", sub / total);
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let f1 = strongest_partial(&x, FS, 0.08, 0.2, 200.0);
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assert!((f1 - 43.5).abs() < 4.0, "kick fundamental {f1:.1} Hz (reference 43-44 Hz)");
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}
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#[test]
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fn hats_are_dominated_by_air() {
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// Reference closed hat: air band (> 8 kHz) -1.3 dB re the hit in 0-50 ms,
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// spectral centroid 12.7 kHz in the first 20 ms.
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for (voice, vel) in [(DrumVoice::HiHatClosed, 0.8f32), (DrumVoice::HiHatPedal, 0.6)] {
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let (x, _) = render_hit(FS, voice, vel, 2.0);
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let total = band_energy(&x, FS, 0.0, 0.05, 20.0, 24000.0);
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let air = band_energy(&x, FS, 0.0, 0.05, 8000.0, 24000.0);
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assert!(air / total > 0.45, "{voice:?} air share {:.2}", air / total);
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let c = centroid(&x, FS, 0.0, 0.02);
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assert!(c > 8000.0, "{voice:?} early centroid {c:.0} Hz");
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}
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}
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#[test]
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fn snare_wires_carry_the_high_band_after_the_stick() {
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// Reference snare: 2-8 kHz at 50-200 ms sits at -21..-24 dB re the hit
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// while the snares-off drum has it at -48: the wires own that band.
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let (x, _) = render_hit(FS, DrumVoice::Snare, 0.8, 3.0);
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let total = band_energy(&x, FS, 0.0, 1.5, 20.0, 24000.0);
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let high = band_energy(&x, FS, 0.05, 0.2, 2000.0, 8000.0);
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let low = band_energy(&x, FS, 0.05, 0.2, 100.0, 300.0);
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assert!(db(high / total) > -30.0, "snare wire band {:.1} dB re hit", db(high / total));
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assert!(high / low > 0.12, "snare wires {:.2} of the tone in 50-200 ms", high / low);
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// and the softest touch still buzzes a little but much less
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let (soft, _) = render_hit(FS, DrumVoice::Snare, 0.15, 3.0);
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let high_soft = band_energy(&soft, FS, 0.05, 0.2, 2000.0, 8000.0);
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assert!(high_soft < high * 0.1, "soft snare high band {high_soft:.3e} vs hard {high:.3e}");
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}
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#[test]
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fn crash_blooms_upward_after_the_strike() {
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// Reference crash (FF): > 4 kHz energy peaks 155 +- 30 ms after the
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// strike, 12 dB above its first 30 ms; at P the bloom is 5.6 dB.
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let (x, _) = render_hit(FS, DrumVoice::Crash, 1.0, 3.0);
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let t_peak = high_band_peak_time(&x, FS, 4000.0, 0.03, 1.0);
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assert!(t_peak > 0.045, "crash high band peaked at {t_peak:.3} s (should bloom after 30 ms)");
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let early = band_energy(&x, FS, 0.0, 0.03, 4000.0, 24000.0);
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let late = band_energy(&x, FS, 0.03, 0.2, 4000.0, 24000.0);
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let bloom = db(late / early);
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assert!(bloom > 7.0 && bloom < 17.0, "crash bloom {bloom:.1} dB (reference +12.1)");
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let (soft, _) = render_hit(FS, DrumVoice::Crash, 0.3, 3.0);
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let early_s = band_energy(&soft, FS, 0.0, 0.03, 4000.0, 24000.0);
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let late_s = band_energy(&soft, FS, 0.03, 0.2, 4000.0, 24000.0);
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assert!(db(late_s / early_s) < bloom - 3.0, "soft crash should bloom less: {:.1} vs {bloom:.1}", db(late_s / early_s));
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}
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#[test]
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fn cymbals_are_not_cowbells() {
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// A cowbell is a handful of partials at fixed ratios. In the 100-400 ms
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// window the reference cymbals show 335-366 partials between 1 and 6 kHz
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// and their strongest stands 22-31 dB above its six nearest neighbours.
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// (The cascade continuum fills between the ~130 modelled lines: at the
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// fortissimo end the model scores 31-55 dB, at pianissimo it is sparser,
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// which is the honest remaining gap — see the report.)
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for (voice, max_excess) in [(DrumVoice::Ride, 48.0), (DrumVoice::HiHatOpen, 40.0), (DrumVoice::Crash, 66.0), (DrumVoice::RideBell, 66.0)] {
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let (x, _) = render_hit(FS, voice, 1.0, 1.0);
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let (n, excess) = peakiness(&x, FS, 0.1, 0.4, 1000.0, 6000.0);
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assert!(n >= 150, "{voice:?}: only {n} partials in 1-6 kHz");
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assert!(excess < max_excess, "{voice:?}: a partial stands {excess:.1} dB over its neighbours");
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}
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}
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#[test]
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fn tom_fundamentals_and_glide_match_the_reference() {
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// 12" tom: 137-140 Hz sustaining, glide velocity dependent; 14" floor:
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// 65-68 Hz. Two-headed doublet: the fast member is above the slow one.
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let (x, _) = render_hit(FS, DrumVoice::TomHigh, 1.0, 3.0);
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let late = strongest_partial(&x, FS, 0.15, 0.4, 400.0);
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assert!((late - 138.5).abs() < 5.0, "tom high late fundamental {late:.1}");
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// reference tracker (zero crossings of the < 250 Hz band): P 142.6 ->
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// 137.3 Hz, FF ~153 -> 138 Hz between 5-20 ms and 160 ms
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let early = zc_frequency(&x, FS, 100.0, 200.0, 0.01, 0.04);
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let settled = zc_frequency(&x, FS, 100.0, 200.0, 0.2, 0.4);
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assert!(early > settled + 2.0 && early < settled + 30.0, "tom high early {early:.1} vs settled {settled:.1}");
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let (soft, _) = render_hit(FS, DrumVoice::TomHigh, 0.3, 3.0);
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let early_soft = zc_frequency(&soft, FS, 100.0, 200.0, 0.01, 0.04);
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let settled_soft = zc_frequency(&soft, FS, 100.0, 200.0, 0.2, 0.4);
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assert!(early_soft - settled_soft < early - settled, "soft tom should glide less: {early_soft:.1}->{settled_soft:.1} vs {early:.1}->{settled:.1}");
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let (fl, _) = render_hit(FS, DrumVoice::TomLow, 1.0, 4.0);
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let f_floor = strongest_partial(&fl, FS, 0.15, 0.5, 200.0);
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assert!((f_floor - 66.0).abs() < 4.0, "floor tom fundamental {f_floor:.1}");
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}
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#[test]
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fn full_pattern_stays_below_zero_dbfs_at_full_velocity() {
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let spb = 0.5 * FS; // 120 bpm
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let mut hits = Vec::new();
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for bar in 0..2usize {
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let b0 = (bar as f32 * 4.0 * spb) as usize;
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for i in 0..8 {
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hits.push(Hit { at: b0 + (i as f32 * 0.5 * spb) as usize, voice: if i == 7 { DrumVoice::HiHatOpen } else { DrumVoice::HiHatClosed }, velocity: 1.0 });
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}
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for beat in [0.0f32, 1.75, 2.5] {
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hits.push(Hit { at: b0 + (beat * spb) as usize, voice: DrumVoice::Kick, velocity: 1.0 });
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}
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for beat in [1.0f32, 3.0] {
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hits.push(Hit { at: b0 + (beat * spb) as usize, voice: DrumVoice::Snare, velocity: 1.0 });
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hits.push(Hit { at: b0 + (beat * spb) as usize, voice: DrumVoice::Clap, velocity: 1.0 });
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}
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hits.push(Hit { at: b0, voice: DrumVoice::Crash, velocity: 1.0 });
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hits.push(Hit { at: b0 + (2.0 * spb) as usize, voice: DrumVoice::Ride, velocity: 1.0 });
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hits.push(Hit { at: b0 + (2.0 * spb) as usize, voice: DrumVoice::RideBell, velocity: 1.0 });
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hits.push(Hit { at: b0 + (3.5 * spb) as usize, voice: DrumVoice::TomHigh, velocity: 1.0 });
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hits.push(Hit { at: b0 + (3.5 * spb) as usize, voice: DrumVoice::TomFloor, velocity: 1.0 });
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hits.push(Hit { at: b0 + (3.75 * spb) as usize, voice: DrumVoice::SideStick, velocity: 1.0 });
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hits.push(Hit { at: b0 + (3.75 * spb) as usize, voice: DrumVoice::HiHatPedal, velocity: 1.0 });
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}
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// every hit on the 64-sample grid
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for h in &mut hits {
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h.at -= h.at % 64;
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}
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let total = (10.0 * FS) as usize;
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let out = render(&mut DrumKit::new(FS), &hits, total, 64);
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assert!(all_finite(&out));
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let pk = out.iter().flat_map(|f| f.iter()).fold(0.0f32, |a, v| a.max(v.abs()));
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assert!(pk < 1.0, "pattern peak {:.2} dBFS", 20.0 * pk.log10());
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assert!(pk > 0.1, "pattern is suspiciously quiet: {pk}");
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}
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#[test]
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fn other_sample_rates_keep_the_pitch_and_stay_finite() {
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let (ref48, _) = render_hit(48000.0, DrumVoice::TomHigh, 0.8, 3.0);
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let f48 = strongest_partial(&ref48, 48000.0, 0.15, 0.4, 400.0);
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for fs in [44100.0f32, 96000.0] {
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for voice in DrumVoice::ALL {
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let (x, life) = render_hit(fs, voice, 0.8, 20.0);
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assert!(x.iter().all(|v| v.is_finite()), "{voice:?} at {fs}: non-finite");
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assert!(peak(&x) > 1.0e-3, "{voice:?} at {fs}: silent");
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assert!(life < lifetime_budget(voice) + 0.5, "{voice:?} at {fs}: lived {life:.2}");
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}
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let (x, _) = render_hit(fs, DrumVoice::TomHigh, 0.8, 3.0);
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let f = strongest_partial(&x, fs, 0.15, 0.4, 400.0);
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assert!((f - f48).abs() < 3.0, "tom fundamental {f:.1} at {fs} vs {f48:.1} at 48k");
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}
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}
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#[test]
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fn polyphony_steals_the_oldest_and_never_exceeds_sixteen() {
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let mut kit = DrumKit::new(FS);
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for i in 0..40 {
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kit.trigger(DrumVoice::ALL[i % 14], 1.0);
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}
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let mut block = vec![[0.0f32; 2]; 4800];
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kit.process(&mut block);
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assert!(all_finite(&block));
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let pk = block.iter().flat_map(|f| f.iter()).fold(0.0f32, |a, v| a.max(v.abs()));
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assert!(pk.is_finite() && pk > 0.0);
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kit.all_off();
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assert!(!kit.active());
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let mut silent = vec![[0.0f32; 2]; 64];
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kit.process(&mut silent);
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assert!(silent.iter().all(|f| f[0] == 0.0 && f[1] == 0.0));
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}
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#[test]
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fn consecutive_hits_differ_but_the_stream_is_deterministic() {
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let hits = [Hit { at: 0, voice: DrumVoice::Snare, velocity: 0.8 }, Hit { at: 24_000, voice: DrumVoice::Snare, velocity: 0.8 }];
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let a = render(&mut DrumKit::new(FS), &hits, 48_000, 256);
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let b = render(&mut DrumKit::new(FS), &hits, 48_000, 256);
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assert!(a.iter().zip(&b).all(|(x, y)| x[0].to_bits() == y[0].to_bits()));
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// the second hit is a different round-robin (strike point jitter, wire
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// noise stream), so it is not a copy of the first
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let first: Vec<f32> = a[..12_000].iter().map(|f| f[0]).collect();
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let second: Vec<f32> = a[24_000..36_000].iter().map(|f| f[0]).collect();
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let diff = first.iter().zip(&second).filter(|(x, y)| x.to_bits() != y.to_bits()).count();
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assert!(diff > 1000, "consecutive hits are identical copies");
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}
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