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aichat
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apps, examples: the window manager on Android and Windows, the phone layouts, the task manager, director, mail and the rest; Flow, the asset UI and VJ move to Stage
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2026-09-26 20:10:58 +02:00 |
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automate
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apps, examples: the window manager on Android and Windows, the phone layouts, the task manager, director, mail and the rest; Flow, the asset UI and VJ move to Stage
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2026-09-26 20:10:58 +02:00 |
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box3d
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apps, examples: the window manager on Android and Windows, the phone layouts, the task manager, director, mail and the rest; Flow, the asset UI and VJ move to Stage
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2026-09-26 20:10:58 +02:00 |
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browser
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apps, examples: the window manager on Android and Windows, the phone layouts, the task manager, director, mail and the rest; Flow, the asset UI and VJ move to Stage
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2026-09-26 20:10:58 +02:00 |
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bugfix
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apps, examples: the window manager on Android and Windows, the phone layouts, the task manager, director, mail and the rest; Flow, the asset UI and VJ move to Stage
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2026-09-26 20:10:58 +02:00 |
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cad
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apps, examples: the window manager on Android and Windows, the phone layouts, the task manager, director, mail and the rest; Flow, the asset UI and VJ move to Stage
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2026-09-26 20:10:58 +02:00 |
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camera
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apps, examples: the window manager on Android and Windows, the phone layouts, the task manager, director, mail and the rest; Flow, the asset UI and VJ move to Stage
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2026-09-26 20:10:58 +02:00 |
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charts
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apps, examples: the window manager on Android and Windows, the phone layouts, the task manager, director, mail and the rest; Flow, the asset UI and VJ move to Stage
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2026-09-26 20:10:58 +02:00 |
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counter
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Merge upstream origin/dev c86415ef6 (30 commits) into nigig fork - preserve work content, game crates, nigig protocol, widgets layout
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2026-09-27 01:53:53 +03:00 |
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datagrid
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apps, examples: the window manager on Android and Windows, the phone layouts, the task manager, director, mail and the rest; Flow, the asset UI and VJ move to Stage
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2026-09-26 20:10:58 +02:00 |
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floating_panel
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apps, examples: the window manager on Android and Windows, the phone layouts, the task manager, director, mail and the rest; Flow, the asset UI and VJ move to Stage
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2026-09-26 20:10:58 +02:00 |
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gamemaker
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Merge upstream origin/dev fda40f56 into nigig fork - preserve nigig hub/web_server, take upstream dev updates
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2026-09-25 17:25:35 +03:00 |
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glass
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apps, examples: the window manager on Android and Windows, the phone layouts, the task manager, director, mail and the rest; Flow, the asset UI and VJ move to Stage
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2026-09-26 20:10:58 +02:00 |
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hello_world
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apps, examples: the window manager on Android and Windows, the phone layouts, the task manager, director, mail and the rest; Flow, the asset UI and VJ move to Stage
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2026-09-26 20:10:58 +02:00 |
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image_tiles
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apps, examples: the window manager on Android and Windows, the phone layouts, the task manager, director, mail and the rest; Flow, the asset UI and VJ move to Stage
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2026-09-26 20:10:58 +02:00 |
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isolate
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apps, examples: the window manager on Android and Windows, the phone layouts, the task manager, director, mail and the rest; Flow, the asset UI and VJ move to Stage
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2026-09-26 20:10:58 +02:00 |
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map
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maps: tiles ship only what the renderer draws, and a frame draws only what is on screen -- one detail contract in mbtile_reader::map_tags (detail_feature_used, micro_icon, the tag allowlist) is shared by the renderer (MvtSink::wants_feature skips rejected osm_* features in the detail pass before any id is allocated), the base bake (non --full drops them and stamps makepad_detail_contract=features-v1) and the repacker (a DATA_POLICY row; the verifier accepts exactly the contract's drops): address-only nodes (85% of detail points), plain road/building lines duplicated by the base and polygon layers, and relation points go; icons, trees, bridge corridors, platforms and detail buildings stay. Hosted city tiles shrink ~24% (Amsterdam z14 608 -> 465 KB). makepad-map-render-check builds each tile from the original and the rewrite at buckets 14-18 in 2D and 3D and requires identical buffers (bitwise digest, NaN-safe) and equal baked-face hits: ~3000 builds over local and hosted world tiles, 0 mismatches. Found on the way: base, detail and overlay polygon ids all started at 1 and the fill pass groups rings by id, so unrelated polygons of one colour fused; they now use disjoint ranges. makepad-map-repack --in-place converts an archive over itself shard by shard (cross-shard blobs stashed first, each partial verified tile by tile against the still-present original, journaled, renamed; root last; resumable), and --remote user@host:/dir runs it from this machine over parallel ssh streams against a sparse local mirror with SHA-256 checks. GPU/memory: only visible tiles are drawn (the prefetch ring, a whole z14 tile wide past z14, was drawn every frame), building outlines, flat-road fringes and roof edges move to the compact 28/16-byte formats, the shadow pass skips unlifted road chunks and off-screen terrain cells are skipped; z16 flat 6.3 -> 3.8 ms GPU, 123 -> 36 draws, 151 -> 94 MB resident; z17.5 7.3 -> 3.6 ms, 158 -> 26 MB; max tilt 5.5 -> 2.8 ms; pixels unchanged. New traces gpu.shaders, map.streams, map.frame
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2026-09-26 23:41:52 +02:00 |
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modal_footprint
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apps, examples: the window manager on Android and Windows, the phone layouts, the task manager, director, mail and the rest; Flow, the asset UI and VJ move to Stage
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2026-09-26 20:10:58 +02:00 |
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move_after_draw
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apps, examples: the window manager on Android and Windows, the phone layouts, the task manager, director, mail and the rest; Flow, the asset UI and VJ move to Stage
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2026-09-26 20:10:58 +02:00 |
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pdf
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apps, examples: the window manager on Android and Windows, the phone layouts, the task manager, director, mail and the rest; Flow, the asset UI and VJ move to Stage
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2026-09-26 20:10:58 +02:00 |
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portallist_hit
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apps, examples: the window manager on Android and Windows, the phone layouts, the task manager, director, mail and the rest; Flow, the asset UI and VJ move to Stage
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2026-09-26 20:10:58 +02:00 |
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raytrace
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apps, examples: the window manager on Android and Windows, the phone layouts, the task manager, director, mail and the rest; Flow, the asset UI and VJ move to Stage
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2026-09-26 20:10:58 +02:00 |
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render_to_texture
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apps, examples: the window manager on Android and Windows, the phone layouts, the task manager, director, mail and the rest; Flow, the asset UI and VJ move to Stage
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2026-09-26 20:10:58 +02:00 |
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shader
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apps, examples: the window manager on Android and Windows, the phone layouts, the task manager, director, mail and the rest; Flow, the asset UI and VJ move to Stage
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2026-09-26 20:10:58 +02:00 |
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skeuomorph
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apps, examples: the window manager on Android and Windows, the phone layouts, the task manager, director, mail and the rest; Flow, the asset UI and VJ move to Stage
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2026-09-26 20:10:58 +02:00 |
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slides
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apps, examples: the window manager on Android and Windows, the phone layouts, the task manager, director, mail and the rest; Flow, the asset UI and VJ move to Stage
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2026-09-26 20:10:58 +02:00 |
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splash
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Merge upstream origin/dev c86415ef6 (30 commits) into nigig fork - preserve work content, game crates, nigig protocol, widgets layout
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2026-09-27 01:53:53 +03:00 |
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splat_bench
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apps, examples: the window manager on Android and Windows, the phone layouts, the task manager, director, mail and the rest; Flow, the asset UI and VJ move to Stage
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2026-09-26 20:10:58 +02:00 |
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spritelab
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platform+widgets: sploded 3D inspect view, the tweaker design-feedback suite, script math-AOT and docs channel, pointer-pin and pixel-probe, modal layout, map warp
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2026-08-29 09:26:24 +02:00 |
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teamtalk
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apps, examples: the window manager on Android and Windows, the phone layouts, the task manager, director, mail and the rest; Flow, the asset UI and VJ move to Stage
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2026-09-26 20:10:58 +02:00 |
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text_atlas_stress
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apps, examples: the window manager on Android and Windows, the phone layouts, the task manager, director, mail and the rest; Flow, the asset UI and VJ move to Stage
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2026-09-26 20:10:58 +02:00 |
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text_center
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apps, examples: the window manager on Android and Windows, the phone layouts, the task manager, director, mail and the rest; Flow, the asset UI and VJ move to Stage
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2026-09-26 20:10:58 +02:00 |
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text_input
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apps, examples: the window manager on Android and Windows, the phone layouts, the task manager, director, mail and the rest; Flow, the asset UI and VJ move to Stage
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2026-09-26 20:10:58 +02:00 |
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text_selection
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apps, examples: the window manager on Android and Windows, the phone layouts, the task manager, director, mail and the rest; Flow, the asset UI and VJ move to Stage
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2026-09-26 20:10:58 +02:00 |
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todo
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apps, examples: the window manager on Android and Windows, the phone layouts, the task manager, director, mail and the rest; Flow, the asset UI and VJ move to Stage
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2026-09-26 20:10:58 +02:00 |
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uizoo
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apps, examples: the window manager on Android and Windows, the phone layouts, the task manager, director, mail and the rest; Flow, the asset UI and VJ move to Stage
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2026-09-26 20:10:58 +02:00 |
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vector
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apps, examples: the window manager on Android and Windows, the phone layouts, the task manager, director, mail and the rest; Flow, the asset UI and VJ move to Stage
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2026-09-26 20:10:58 +02:00 |
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video_codec_test
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examples: datagrid, portallist_hit, render_to_texture, splat_bench
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2026-08-23 01:34:36 +02:00 |
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video_player
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apps, examples: the window manager on Android and Windows, the phone layouts, the task manager, director, mail and the rest; Flow, the asset UI and VJ move to Stage
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2026-09-26 20:10:58 +02:00 |
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windows_blur
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apps, examples: the window manager on Android and Windows, the phone layouts, the task manager, director, mail and the rest; Flow, the asset UI and VJ move to Stage
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2026-09-26 20:10:58 +02:00 |
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xr
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apps, examples: the window manager on Android and Windows, the phone layouts, the task manager, director, mail and the rest; Flow, the asset UI and VJ move to Stage
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2026-09-26 20:10:58 +02:00 |