Squashed from work; the fine-grained history is under tag archive/work-2026-08-26: - vjfx: 104 new presets — the transition lane fills out and the screen family goes wide - vjfx: three lanes land — engine hooks + hold stage, the videomesh engine, and the audio picture - vj: the thumbnail pipeline becomes one honest machine, and effects go livecodable - vj: thumbnails become mp4 — hardware-coded sheets at measured-4K cells, and the bake stops racing the GPU - store: the ceremony dies — batch publish, one transaction, and the engine stops re-reading its own log - store: the ceremony dies — batch publish, one transaction, and the engine stops re-reading its own log - vj: the console grows real transports, and the deck stops lying about reverse - vj: reverse earns a memory, and the effects stop aging - fab: a 3D creation shell and the viewer built on it
44 lines
1.4 KiB
Text
44 lines
1.4 KiB
Text
// FREEZE — the frame stops dead and re-grabs itself every two beats: the
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// clip lurches forward in stills instead of running. The oldest VJ trick
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// there is, and it still owns a breakdown.
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//
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// Pattern taught here: the `hold` STAGE. It latches the incoming frame and
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// shows it back; WHEN it re-latches is a beat slot (`beats:`) or the rising
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// edge of a bound expression (`trigger:`). Both are read off the song
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// clock, never off a wall-clock timer, so the stills land on the music at
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// any tempo. `mix` fades the held frame against the live one, so the knob
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// can dissolve the freeze away instead of switching it off.
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//
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// GRAB is a gesture, not a level: push the knob past the middle and the
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// rising edge steals a fresh frame right there. Ride it for stutters.
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{
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name: "Freeze"
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engine: "screen"
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input0: "test"
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speed: 1.0
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beat_pulse: 0.7
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beat_rate: 1.0
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bar_beats: 4
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// PERFORMANCE DIALS — mid-knob = the stock look, exact.
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p0: 0.5 p1: 0.0 p2: 0.5
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dials: [
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{name: "HOLD", bind: "p0", default: 0.5},
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{name: "GRAB", bind: "p1", default: 0.0},
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{name: "GLOW", bind: "p2", default: 0.5}
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]
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color_bg: #x04050a
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stages: [
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{
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kind: "hold"
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beats: 2
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trigger: "step(0.55, p1)"
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mix: "clamp(p0 * 2.0, 0.0, 1.0)"
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bands: 1
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},
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{kind: "bloom", threshold: 0.62, strength: "0.5 + 1.4*p2", levels: 3}
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]
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}
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