Squashed from work; the fine-grained history is under tag archive/work-2026-08-26: - vjfx: 104 new presets — the transition lane fills out and the screen family goes wide - vjfx: three lanes land — engine hooks + hold stage, the videomesh engine, and the audio picture - vj: the thumbnail pipeline becomes one honest machine, and effects go livecodable - vj: thumbnails become mp4 — hardware-coded sheets at measured-4K cells, and the bake stops racing the GPU - store: the ceremony dies — batch publish, one transaction, and the engine stops re-reading its own log - store: the ceremony dies — batch publish, one transaction, and the engine stops re-reading its own log - vj: the console grows real transports, and the deck stops lying about reverse - vj: reverse earns a memory, and the effects stop aging - fab: a 3D creation shell and the viewer built on it
32 lines
1.2 KiB
Text
32 lines
1.2 KiB
Text
// WARPER — two independent travelling sine warps, one per axis, each
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// optionally layered with a faster second phase; COMPLEX thickens the mix.
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{
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name: "Warper"
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engine: "screen"
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input0: "test"
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p0: 0.5 p1: 0.5 p2: 0.5
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dials: [
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{name: "DEPTH", bind: "p0", default: 0.5},
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{name: "SPEED", bind: "p1", default: 0.5},
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{name: "COMPLEX", bind: "p2", default: 0.5}
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]
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stages: [
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{kind: "bloom", threshold: 0.6, strength: 1.05, levels: 2}
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]
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shader: draw.DrawVjFxScreen {
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fx_color: fn(uv: vec2, content: vec4, cmix: float) -> vec4 {
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let t = self.time_beat.x
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let speed = 0.3 + 1.3 * self.user.y
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let amp = (0.012 + 0.045 * self.user.x) * (0.6 + 0.4 * self.time_beat.w)
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let cplx = clamp(self.user.z, 0.0, 1.0)
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let wx = sin(uv.y * 12.0 + t * speed) + cplx * 0.5 * sin(uv.y * 27.0 - t * speed * 1.7)
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let wy = sin(uv.x * 9.0 - t * speed * 1.3) + cplx * 0.5 * sin(uv.x * 23.0 + t * speed * 2.1)
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let w = uv + vec2(wx, wy) * amp
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let tex = self.tex0.sample_as_bgra(clamp(w, vec2(0.0, 0.0), vec2(1.0, 1.0)))
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return vec4(tex.xyz, 1.0)
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}
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}
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}
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