ViewSplat gains a typed set_scene_bytes so a viewer inside a face isolate never needs a script apply; MeshView gains visible. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
61 lines
3.6 KiB
TOML
61 lines
3.6 KiB
TOML
[package]
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name = "makepad-app-asset-ui"
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version = "0.1.0"
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edition = "2021"
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description = "Asset UI: catalog, licensed pack import, viewers, and fleet generation over the Asset Server"
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license = "MIT OR Apache-2.0"
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[dependencies]
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makepad-widgets = { path = "../../widgets" }
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# Service wire types + fleet/affinity scheduler (transport here is
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# cx.http_request; the lib's blocking client is for worker-thread consumers).
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makepad-ai-hub = { path = "../../libs/ai/hub", default-features = false }
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makepad-micro-serde = { path = "../../libs/micro_serde" }
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makepad-base64 = { path = "../../libs/base64" }
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# Mesh viewer: Renderer stage for a single GLB.
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makepad-render = { path = "../../libs/render" }
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# Animated-character viewer: base-color texture extraction from the GLB
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# (skin.rs ignores materials by design — the caller binds the texture).
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makepad-gltf = { path = "../../libs/gltf" }
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# Splat viewer: ViewSplat + XrSceneView desktop host.
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makepad-xr = { path = "../../xr" }
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makepad-media-view = { path = "../../libs/media_view" }
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# REAL Asset Server frontend: shared session lifecycle (discovery/auth/
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# retry), catalog runtimes, committed-event subscriber, verified cache. The
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# VJ worker owns these crates; this app consumes the public API only.
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makepad-asset-client = { path = "../../libs/asset/client" }
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makepad-asset-creator = { path = "../../libs/asset/creator" }
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# Shared preview/viewer widgets: the pool every host draws catalog content
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# with (VJ and the DJ surface adopt the same set).
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# The renderer feature brings the 3D faces (mesh turntable, world walker).
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makepad-asset-widgets = { path = "../../libs/asset/widgets", features = ["renderer"] }
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makepad-asset-data = { path = "../../libs/asset/data" }
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makepad-asset-chat = { path = "../../libs/asset/chat" }
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# The chat pane itself — ONE component, shared with the game sandbox: the
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# broker session + its worker channel, the transcript with its tool chips
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# and rate meter, and the list widget. This app supplies the personality
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# (namespace `gen`, client profile `gen`, its own client-executed tools).
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makepad-chat-ui = { path = "../../libs/chat_ui" }
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# Embedded catalog/chat broker for now: the app starts the real Asset
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# Server in-process instead of waiting for a LAN beacon.
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makepad-asset-store = { path = "../../libs/asset/store" }
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# Local licensed-pack compiler (Kenney Import). Same fail-closed walk as
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# `makepad-asset-importer --import-pack`; no network fetch.
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makepad-asset-importer = { path = "../../libs/asset/importer" }
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# The vision-annotation pass, for its VERSION only: this app draws the
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# annotation bar and must agree with the store on which annotator version
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# the catalog owes. The work itself is `annotate.asset`, a vision job the
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# fleet coordinator claims — nothing here runs a model.
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makepad-asset-annotate = { path = "../../libs/asset/annotate" }
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# The library is 241 MP3s and 4 WAVs: the transport has to be able to play
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# what the catalog actually holds, and the container has to be knowable from
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# the bytes when a digest-named cache object has no name to read. Zero
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# dependencies, and the same decoder the preview well draws with.
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makepad-audio-decode = { path = "../../libs/audio_decode" }
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# "Split audio layers": the analysis bake. Separation (BS-RoFormer on the
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# ggml Metal runtime), the word-aligned lyrics bake, and the ONE shared
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# encode/publish of both as typed side-channel files — the same crate the VJ
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# calls, so a track analysed here is a track a deck never has to separate.
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makepad-ai-stems = { path = "../../libs/ai/models/stems" }
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makepad-audio-lyrics = { path = "../../libs/audio_lyrics" }
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makepad-audio-sidechannels = { path = "../../libs/audio_sidechannels" }
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