Two ways HEAD failed to build for a fresh checkout, both from work landing
across concurrent streams:
- 623ee745e renamed skin_to_pbr -> skin_to_packed, but arcade_view.rs was
being edited by another stream at the time, so its call site fix stayed
uncommitted while the rename landed
- Cargo.toml listed tools/arcade_eval as a workspace member while the crate
itself was untracked, so loading the workspace failed outright
Both verified: the crate builds, and a stash-everything check now leaves a
working tree that compiles.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
17 lines
530 B
TOML
17 lines
530 B
TOML
[package]
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name = "makepad-arcade-eval"
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version = "0.1.0"
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edition = "2021"
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description = "Automated one-shot game-generation eval for Makepad Arcade (see game.md)"
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license = "MIT OR Apache-2.0"
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[[bin]]
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name = "arcade-eval"
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path = "src/main.rs"
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[dependencies]
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makepad-widgets = { path = "../../widgets", version = "2.0.0" }
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makepad-arcade = { path = "../../apps/arcade" }
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makepad-ai = { path = "../../libs/makepad_ai" }
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makepad-game-script = { path = "../../libs/game/script" }
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makepad-game-sim = { path = "../../libs/game/sim" }
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