makepad/platform/script
Admin 98034562fb map: rebuild MapView to openstreetmap-carto quality
- semantic fill paint order (land/sites/water/buildings/street areas);
  raw MVT layer order was painting land over 6,880 buildings per tile
- tile-local f64 coordinates + per-tile offsets; fixes f32 web-mercator
  quantization (0.25px vertex, 2px shader ULP at z17)
- casing/center stroke buffers split; fills -> all casings -> all centers
  across tiles (carto roads-casing/roads-fill order)
- per-view-zoom-bucket restyling with carto width stops; stale buckets
  stay drawable during rebuild; screen-space AA/tolerance
- carto palette, building outlines z15+, bridge decks, tram/rail from
  streets layer above road centers, thin-path slow width growth
- house numbers (addresses) and shop names (pois) as point labels z16+
- MVT-correct absolute ring winding for multipolygon classification
- visible_tile_keys divides viewport by overzoom (was 64x over-request)
- text: prepare_single_line_run scales glyph size+raster with font_scale;
  draw_path_glyphs pins ambient font_scale (letter-spaced labels bug)
- script derive: cast numeric field defaults instead of .into() fallback

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-27 15:34:44 +02:00
..
derive map: rebuild MapView to openstreetmap-carto quality 2026-07-27 15:34:44 +02:00
src New unified kinetic scrolling. Vastly improve draw shaprness on low-res screens. Fix rendering and text perf issues on CPU+GPU (#1127) 2026-07-21 09:59:12 +02:00
std Ensure inline composition is still shown in TextInput on all platforms (#1109) 2026-06-16 09:07:32 +02:00
test gamemaker: full engine round — chase camera rig, racing-game APIs, script stdlib math, real error line numbers 2026-07-10 14:20:03 +02:00
tests hiccup 2026-03-11 10:19:58 +01:00
build.rs xr room mapping 2026-03-27 13:51:54 +01:00
Cargo.toml First 2.0 2026-02-12 14:52:33 +01:00