- libs/game/render/skin.rs: GLB container + owned-JSON parser, dense accessors, multi-primitive skinned meshes, skin + inverse binds, full node-hierarchy palette, T/R/S clips (linear/step), nlerp blending. Hermetic tests via an in-code 2-joint GLB; real-asset test skips with a hint when the download hasn't run - DrawGameSkinned shader (PbrVertex + albedo texture, terrain-style lighting); skinned batch draws between opaque and alpha passes. CPU skinning for now (sub-ms at 3716 verts): the uniform_buffer GPU path has zero in-tree runtime consumers — SkinnedModel::palette is the seam for the GPU swap - apps/arcade: download_assets.sh (KayKit pinned commit + sha256, idempotent, dir gitignored, CC0 license note in-repo); Knight patrols the demo world with idle/walk blending, yaw follows path; captures verified (pose advances, depth-occludes correctly) - renderer binary_search sites use the shared sorted-id helper from M0r Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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33 lines
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891 B
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KayKit : Adventurers Character Pack (1.0)
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Created/distributed by Kay Lousberg (www.kaylousberg.com)
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Creation date: 13/03/2023 09:00
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License: (Creative Commons Zero, CC0)
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http://creativecommons.org/publicdomain/zero/1.0/
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This content is free to use in personal, educational and commercial projects.
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Support me by using a brand resource provided in this pack or by crediting Kay Lousberg, www.kaylousberg.com (this is not mandatory)
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This asset pack is here thanks to all the wonderful people who support KayKit on Patreon and those who buy our EXTRA or SOURCE packs on itch.io.
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And a big, special thank you to my Super Supporters:
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- Brian McBarron
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- Silva
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Patreon: http://patreon.com/kaylousberg
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Follow on Twitter for updates:
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http://twitter.com/KayLousberg |