makepad/apps/arcade/resources/characters/LICENSE-CC0.txt
Admin ac5ed14285 Arcade M1c: skinned animated characters (glTF skins/clips, KayKit, CPU skinning)
- libs/game/render/skin.rs: GLB container + owned-JSON parser, dense
  accessors, multi-primitive skinned meshes, skin + inverse binds, full
  node-hierarchy palette, T/R/S clips (linear/step), nlerp blending.
  Hermetic tests via an in-code 2-joint GLB; real-asset test skips with a
  hint when the download hasn't run
- DrawGameSkinned shader (PbrVertex + albedo texture, terrain-style
  lighting); skinned batch draws between opaque and alpha passes.
  CPU skinning for now (sub-ms at 3716 verts): the uniform_buffer GPU path
  has zero in-tree runtime consumers — SkinnedModel::palette is the seam
  for the GPU swap
- apps/arcade: download_assets.sh (KayKit pinned commit + sha256,
  idempotent, dir gitignored, CC0 license note in-repo); Knight patrols
  the demo world with idle/walk blending, yaw follows path; captures
  verified (pose advances, depth-occludes correctly)
- renderer binary_search sites use the shared sorted-id helper from M0r

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-02 23:35:09 +02:00

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KayKit : Adventurers Character Pack (1.0)
Created/distributed by Kay Lousberg (www.kaylousberg.com)
Creation date: 13/03/2023 09:00
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License: (Creative Commons Zero, CC0)
http://creativecommons.org/publicdomain/zero/1.0/
This content is free to use in personal, educational and commercial projects.
Support me by using a brand resource provided in this pack or by crediting Kay Lousberg, www.kaylousberg.com (this is not mandatory)
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This asset pack is here thanks to all the wonderful people who support KayKit on Patreon and those who buy our EXTRA or SOURCE packs on itch.io.
And a big, special thank you to my Super Supporters:
- Brian McBarron
- Silva
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Patreon: http://patreon.com/kaylousberg
Follow on Twitter for updates:
http://twitter.com/KayLousberg