makepad/widgets/themes/nextstep/widgets.splash
Admin da58218587 draw, widgets: the library is makepad-widgets-core plus a crate per widget family, eighty new widgets and the storybook, relief-lit skeuomorphic surfaces, the feedback panel, keyboard focus and tooltips clear of the cursor
makepad-widgets becomes a front crate over widgets/core and widgets/families (each family a crate of its own, linked by features, so an app compiles only the families it uses); widgets/feedback is the Send feedback panel. The dev PRs (#1241-#1264) are ported to the new layout, as in the merge of dev into work.

Covers work ebf442a94..2b1a41df4 for draw widgets xr code_editor:

- widgets, storybook: the widget catalogue app, some eighty new widgets, a theme store with mixable style sheets, and the rule that a press belongs to
- wm, widgets: the style tween starts with all eight weights, and the new style sheet takes the last number instead of macOS's
- platform: the Android desk swipes at 120 Hz — offscreen render passes and framebuffers cached, SVG meshes kept, font families that complete
- Button: activate from the keyboard when focused (#1241)
- app_main!: only ship the fonts an app declares (#1247)
- platform, widgets, wm: every Vulkan pass renders through a negative-height viewport again, so a Wayland or X11 window stands upright, and no capture
- widgets: the supersampled resolve and the map's shadow mask sample their textures as stored, like every other render texture
- widgets, platform: the last twelve warnings go
- cef, video, platform: what Stage's browser needs from the shared layers
- apps: what the CI box found
- ScrollBar: add `show_handle` for a view that scrolls without a grabbable bar (#1254)
- widgets: children a lookup discovers reach the dump, the snapshot and the flood searches
- tests: the workspace suite, run as a whole for the first time, passes outside the example UI tests
- examples: the UI tests pass, for the reasons they failed
- libs: no warnings in the workspace check on any row
- tests: the last three failures of the CI box's night
- Linux: fix window chrome button hovers and how maximized/fullscreen windows work (#1255)
- Tooltip: position anchored tooltips in the same draw (#1256)
- tests: the three binaries over ten seconds in release come under it
- widgets: let the host install script mods into every Splash isolate
- widgets: a pooled test context forgets the last case's Escape claim
- widgets: the pooled test context's resets replace the globals
- RadioButton: fix its touch hover state and click-off behavior (#1258)
- HtmlLink: fix its hover and pressed states (#1257)
- RadioButton: take key focus on the click, not on the press (#1259)
- feat(text): CoreText outline fallback for hvgl-only fonts (macOS)
- draw text: the CoreText outline fallback is only ever resolved for a face whose outlines live solely in hvgl, and font-family diagnostics are the `f
- platform, widgets, wm: a touch that is taken away is cancelled, never released
- wm on Android: every app is its own process
- widgets: touch lists scroll with Android's physics
- task, cargo-makepad, widgets, audio: the task manager chooses its columns, graphs every process' network and disk traffic and installs itself as a D
- widgets, draw: skeuomorphic surfaces light each other through an optional relief buffer
- widgets, platform: a texture can light the relief buffer, menus take colour chips, and a style reload recompiles changed shader functions
- widgets: relief surfaces can travel like mechanical keys, and dark surfaces take less neighbour light
- platform, widgets, audio_route, ai: window crossfades and whole-frame presents, caption controls that click, themed menus, a stereo-pair audio tap,
- platform, widgets, ai: a restyle recompiles nothing it already has, shows only complete frames, and a window can own its caption
- widgets: relief surfaces can swing their light toward a point
- widgets, builder: the big widget families are features, all on by default, and the Builder takes none of them
- ai: Claude Desktop drives any app with the F10 panel
- Constrain Splash external I/O to the host service bridge (#1243)
- PortalList: stop following the end when scrolling to an earlier item (#1261)
- draw: glass of a view that stopped drawing leaves the screen
- widgets: the Widget lookup methods and with_script_vm_id are compiled once, not once per widget type
- widgets: the library moves to makepad-widgets-core in widgets/core, and makepad-widgets becomes its front crate
- widgets: the Window, widget tree and panel theme reach the tweaker, voice, AI slot and dock through hooks, not through their modules
- widgets: every widget family is a crate of its own under widgets/families, and makepad-widgets links, re-exports and registers the ones its features
- aichat, widgets: the chat reads the design feedback through the tweaker's hook, so linking the chat no longer needs the tweaker
- apps, examples, libs: each crate builds only the widget families it uses, and the design overlay is each app's own default feature
- widgets: the build scripts rerun on their own edits only, and makepad-widgets no longer reads MAKEPAD
- feedback: Send feedback, a caption icon and a small panel that shows exactly what is sent
- feedback: the panel's wording reads right and draws in any font
- feedback: takes makepad-widgets without its default families
- widgets: the empty parts of an app's caption bar drag the window again
- ScrollBar: fade out when idle, like macOS overlay scrollers (#1264)
- platform, draw: web builds start again
- widgets: the keyboard reaches boxes and modals
- widgets: a hover tooltip never sits under the mouse cursor
- feedback: Send clipboard, and the dialog works from the keyboard

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 20:10:50 +02:00

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use mod.prelude.widgets_internal.*
mod.widgets.Button.padding = mod.turtle.Inset{left: 8.0 right: 8.0 top: 4.0 bottom: 4.0}
mod.widgets.Button.draw_bg.border_radius = 0.0
mod.widgets.Button.draw_bg.border_size = 2.0
mod.widgets.Button.draw_bg.color_2 = #aaaaaa
mod.widgets.TextInput.draw_bg.border_radius = 0.0
mod.widgets.Window.pass.clear_color = #aaaaaa
// Raised gray command buttons, with a depressed face while held.
mod.widgets.Button.draw_bg.pixel = fn() {
let p=self.pos*self.rect_size
let size=self.rect_size
let sunken=self.down>0.5
let fill=#aaaaaa
let tl=min(p.x,p.y)
let br=min(size.x-p.x,size.y-p.y)
let d=min(tl,br)
let upper=tl<br
let raised_light=if d<1.0 {#ffffff}else{#aaaaaa}
let raised_dark=if d<1.0 {#555555}else{#808080}
let light=if sunken {#ffffff}else{raised_light}
let dark=if sunken {if d<1.0 {#808080}else{#555555}}else{raised_dark}
let edge=if upper {if sunken {dark}else{light}}else{if sunken {light}else{dark}}
let color=if d<2.0 {edge}else{fill}
let focus_p=p-vec2(4.0)
let focus_q=size-p-vec2(4.0)
let fd=min(min(focus_p.x,focus_p.y),min(focus_q.x,focus_q.y))
let dot=fract((floor(p.x)+floor(p.y))*0.5)<0.5
let face=if self.focus>0.5 && fd>=0.0 && fd<1.0 && dot {#000000}else{color}
// The wait spinner is drawn by the face, so a style that replaces the
// face wholesale drops it and a button left waiting looks idle. The
// hover and disabled mixes are deliberately NOT restored: neither style
// lit a button under the pointer, and the label carries the disabled
// state on its own, from draw_text, which no style replaces.
if self.loading>0.0 {
let sdf=Sdf2d.viewport(p)
sdf.clear(face)
let c=size*0.5
let r=max(min(size.x,size.y)*0.5-self.loading_inset,1.0)
let a0=self.anim_time*2.0*PI
sdf.arc_round_caps(c.x,c.y,r,a0,a0+1.5*PI,self.loading_stroke)
sdf.fill(vec4(self.loading_color.rgb,self.loading_color.a*self.loading))
return sdf.result
}
return face
}
// Sunken white edit fields, independent of the light theme's gradient material.
mod.widgets.TextInput.draw_bg.pixel = fn() {
let p=self.pos*self.rect_size
let size=self.rect_size
let sunken=true
let fill=if self.disabled>0.5 {#aaaaaa}else{#ffffff}
let tl=min(p.x,p.y)
let br=min(size.x-p.x,size.y-p.y)
let d=min(tl,br)
let upper=tl<br
let raised_light=if d<1.0 {#ffffff}else{#aaaaaa}
let raised_dark=if d<1.0 {#555555}else{#808080}
let light=if sunken {#ffffff}else{raised_light}
let dark=if sunken {if d<1.0 {#808080}else{#555555}}else{raised_dark}
let edge=if upper {if sunken {dark}else{light}}else{if sunken {light}else{dark}}
let color=if d<2.0 {edge}else{fill}
return color
}
// A white combo field and a separate raised arrow button.
mod.widgets.DropDown.draw_bg.pixel = fn() {
let p=self.pos*self.rect_size
let size=self.rect_size
let tl=min(p.x,p.y)
let br=min(size.x-p.x,size.y-p.y)
let edge=if tl<br {if tl<1.0 {#808080}else{#555555}}else{#ffffff}
let field=if min(tl,br)<2.0 {edge}else{if self.disabled>0.5 {#aaaaaa}else{#ffffff}}
let q=p-vec2(size.x-18.0,2.0)
let bs=vec2(16.0,size.y-4.0)
if q.x>=0.0 && q.y>=0.0 && q.x<bs.x && q.y<bs.y {
let a=min(q.x,q.y)
let b=min(bs.x-q.x,bs.y-q.y)
let pressed=self.down>0.5 || self.active>0.5
let face=if min(a,b)<1.0 {if (a<b)!=pressed {#ffffff}else{#808080}}else{#aaaaaa}
let ay=q.y-(bs.y*0.5-1.0)
let arrow=ay>=0.0 && ay<=3.0 && abs(q.x-bs.x*0.5)<=3.0-ay
return if arrow {if self.disabled>0.5 {#808080}else{#000000}}else{face}
}
return field
}
true
// Square two-line panel frames; the app keeps the same resident widgets.
mod.widgets.PanelView.draw_bg.bevel = 1.0
mod.widgets.PanelView.draw_bg.border_radius = 0.0