Squashed from work: - docs: button shader annotations — widgets/button.rs complete + splash demo buttons - tweaker: the Shader tab shows the pinned widget's ANIMATOR STATES as little posed swatches under the well — one per tr - widgets: the glass stops reading draw_pass.time, so glass apps idle again - render, sim, platform: what a strategy round needs underneath - draw, platform: overlays now composite above content that uses draw_depth - asset: mp4 sample index for range-streaming, chat tools, import profiles - platform: native file and save dialogs, in-house on all three desktops - sim: a per-unit decision hook — one commandable unit can think for itself, before the kit steers - makepad_ai is deleted — every backend is a hub pipe, the agent seam lives with its consumers (aicore §14, decided 2026 - libs: the zero-warning sweep — stitch casts say what they mean, xatlas keeps upstream's surface quietly - zero-warning sweep, round two — the first full-workspace pass - zero-warning sweep, round three — the model lanes and the deep examples - zero-warning sweep, round four — the last stragglers
15 lines
492 B
TOML
15 lines
492 B
TOML
[package]
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name = "makepad-example-splash"
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version = "1.0.0"
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authors = ["Makepad <info@makepad.nl>"]
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edition = "2021"
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description = "Makepad splash example"
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license = "MIT OR Apache-2.0"
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metadata.makepad-auto-version = "EVyKRfOGV339Re5CS45PMHHxw_M="
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[dependencies]
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makepad-widgets = { path = "../../widgets", version = "2.0.0" }
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makepad-code-editor = { path = "../../code_editor", version = "2.0.0" }
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[dev-dependencies]
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makepad-test = { path = "../../libs/makepad_test", version = "0.1.0" }
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