makepad/apps/vj/resources/effects/234_octa_star.splash
Admin cb49b032df vjfx: 104 presets, engine hooks + hold stage, the videomesh engine, the audio picture, livecodable effects, and mp4 thumbnail sheets
Squashed from work; the fine-grained history is under tag archive/work-2026-08-26:
- vjfx: 104 new presets — the transition lane fills out and the screen family goes wide
- vjfx: three lanes land — engine hooks + hold stage, the videomesh engine, and the audio picture
- vj: the thumbnail pipeline becomes one honest machine, and effects go livecodable
- vj: thumbnails become mp4 — hardware-coded sheets at measured-4K cells, and the bake stops racing the GPU
- store: the ceremony dies — batch publish, one transaction, and the engine stops re-reading its own log
- store: the ceremony dies — batch publish, one transaction, and the engine stops re-reading its own log
- vj: the console grows real transports, and the deck stops lying about reverse
- vj: reverse earns a memory, and the effects stop aging
- fab: a 3D creation shell and the viewer built on it
2026-08-26 08:49:48 +02:00

49 lines
1.6 KiB
Text

// OCTA STAR — one large octahedron wobbling nose-over: each of the eight
// triangular facets carries the clip on its own flat plane with a per-face
// tint drawn from the palette, so the gem reads as eight slightly different
// screens meeting at hard edges. Pattern taught here: the per-face hash
// rides self.v_attr.w — a hook can reach past its arguments into the
// family's varyings.
{
name: "Octa Star"
engine: "videomesh"
shape: "octahedron"
seed: 13
size: 2.7
fly: 0.75
beat_pulse: 0.4
input0: "test"
color_bg: #x050810
color_a: #x40c8f0
color_b: #xb04ff0
color_c: #xe8f4ff
fog: 0.0
glow: 1.0
stages: [
{kind: "bloom", threshold: 0.7, strength: 0.8, levels: 2}
]
// THE LOOK LIVES HERE — facet fragment with a per-face palette tint.
shader: draw.DrawVjFxVideomesh {
fx_axis: fn(id: float, hash: float) -> vec3 {
return vec3(0.55, 1.0, 0.3)
}
fx_place: fn(id: float, hash: float, t: float) -> vec4 {
return vec4(0.0, 0.0, 0.0,
t * 0.45 * (1.0 + clamp(self.user.x, 0.0, 4.0)) + 0.7 * sin(t * 0.19))
}
fx_color: fn(t: float, attr: vec4, content: vec4, cmix: float) -> vec4 {
let fh = self.v_attr.w
let tint = self.col_a.xyz.mix(self.col_b.xyz, fh)
let lit = content.xyz * t + tint * 0.16
let rim = self.col_c.xyz * (1.0 - attr.z)
* (0.45 + self.time_beat.w * 1.2 + clamp(self.user.z, 0.0, 4.0))
return vec4((lit + rim) * self.fog.y, 1.0)
}
}
}