Squashed from work; the fine-grained history is under tag archive/work-2026-08-26: - vjfx: 104 new presets — the transition lane fills out and the screen family goes wide - vjfx: three lanes land — engine hooks + hold stage, the videomesh engine, and the audio picture - vj: the thumbnail pipeline becomes one honest machine, and effects go livecodable - vj: thumbnails become mp4 — hardware-coded sheets at measured-4K cells, and the bake stops racing the GPU - store: the ceremony dies — batch publish, one transaction, and the engine stops re-reading its own log - store: the ceremony dies — batch publish, one transaction, and the engine stops re-reading its own log - vj: the console grows real transports, and the deck stops lying about reverse - vj: reverse earns a memory, and the effects stop aging - fab: a 3D creation shell and the viewer built on it
56 lines
1.8 KiB
Text
56 lines
1.8 KiB
Text
// STAR PRISM — a five-pointed star slab tumbling in space: both star faces
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// play the clip through a flat planar projection while the prism's side
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// band runs as beat-pumped neon, so every turn alternates picture and
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// light. Pattern taught here: face-id routing in fx_color — the star_prism
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// stream marks front 0 / back 1 / sides 2, and the look branches on it.
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{
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name: "Star Prism"
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engine: "videomesh"
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shape: "star_prism"
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seed: 9
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points: 5
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size: 2.8
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aspect: 1.4
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fly: 0.8
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beat_pulse: 0.5
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input0: "test"
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color_bg: #x08040e
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color_a: #xffd040
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color_b: #xf04fb0
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color_c: #xfff2cc
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fog: 0.0
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glow: 1.0
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stages: [
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{kind: "bloom", threshold: 0.62, strength: 1.0, levels: 3}
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]
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// THE LOOK LIVES HERE — faces vs side band, routed on attr.y.
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shader: draw.DrawVjFxVideomesh {
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fx_axis: fn(id: float, hash: float) -> vec3 {
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return vec3(0.25, 1.0, 0.2)
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}
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fx_place: fn(id: float, hash: float, t: float) -> vec4 {
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return vec4(0.0, 0.0, 0.0,
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t * 0.55 * (1.0 + clamp(self.user.x, 0.0, 4.0)) + 0.4 * sin(t * 0.27))
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}
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fx_color: fn(t: float, attr: vec4, content: vec4, cmix: float) -> vec4 {
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let mut out = vec3(0.0, 0.0, 0.0)
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if attr.y > 1.5 {
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// The side band: the clip seen through a neon gel, pumping
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// on the beat — never a flat card even edge-on.
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out = (self.col_b.xyz * 0.35 + content.xyz * self.col_b.xyz * 1.4)
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* (0.5 + self.time_beat.w * 1.0 + clamp(self.user.z, 0.0, 4.0))
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* (0.4 + 0.6 * t)
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} else {
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out = content.xyz * t
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+ self.col_c.xyz * (1.0 - attr.z) * 0.25
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}
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return vec4(out * self.fog.y, 1.0)
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}
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}
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}
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