Squashed from work; the fine-grained history is under tag archive/work-2026-08-26: - vjfx: 104 new presets — the transition lane fills out and the screen family goes wide - vjfx: three lanes land — engine hooks + hold stage, the videomesh engine, and the audio picture - vj: the thumbnail pipeline becomes one honest machine, and effects go livecodable - vj: thumbnails become mp4 — hardware-coded sheets at measured-4K cells, and the bake stops racing the GPU - store: the ceremony dies — batch publish, one transaction, and the engine stops re-reading its own log - store: the ceremony dies — batch publish, one transaction, and the engine stops re-reading its own log - vj: the console grows real transports, and the deck stops lying about reverse - vj: reverse earns a memory, and the effects stop aging - fab: a 3D creation shell and the viewer built on it
42 lines
1.4 KiB
Text
42 lines
1.4 KiB
Text
// STRIP DELAY — the same trick stood on its end and scrambled: vertical
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// strips, each one catching up to the live frame in HASHED order rather
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// than left to right, so the picture reassembles in a shuffle every beat.
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//
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// Pattern taught here: `stagger` on the `hold` stage. At 0 the strips
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// release in position order (a clean rake); at 1 the release index is a
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// hash of the strip number, so the order is scrambled but FIXED — the same
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// strips always go first, which is what makes it read as a machine fault
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// rather than as noise. Everything still resolves inside one beat.
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{
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name: "Strip Delay"
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engine: "screen"
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input0: "test"
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speed: 1.0
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beat_pulse: 0.85
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beat_rate: 1.0
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bar_beats: 4
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// PERFORMANCE DIALS — mid-knob = the stock look, exact.
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p0: 0.5 p1: 0.5 p2: 0.5
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dials: [
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{name: "DELAY", bind: "p0", default: 0.5},
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{name: "STRIPS", bind: "p1", default: 0.5},
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{name: "SCRAMBLE", bind: "p2", default: 0.5}
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]
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color_bg: #x080310
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stages: [
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{
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kind: "hold"
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beats: 1
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mix: "clamp(0.35 + p0 * 1.3, 0.0, 1.0)"
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bands: "6.0 + 42.0 * p1"
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stagger: "clamp(0.30 + p2 * 1.4, 0.0, 1.0)"
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axis: "v"
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},
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{kind: "glitch", p1: 0.55, p2: "0.06 + 0.16 * pulse"},
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{kind: "bloom", threshold: 0.7, strength: 0.85, levels: 3}
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]
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}
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