makepad/apps/vj/resources/effects/224_strip_delay.splash
Admin cb49b032df vjfx: 104 presets, engine hooks + hold stage, the videomesh engine, the audio picture, livecodable effects, and mp4 thumbnail sheets
Squashed from work; the fine-grained history is under tag archive/work-2026-08-26:
- vjfx: 104 new presets — the transition lane fills out and the screen family goes wide
- vjfx: three lanes land — engine hooks + hold stage, the videomesh engine, and the audio picture
- vj: the thumbnail pipeline becomes one honest machine, and effects go livecodable
- vj: thumbnails become mp4 — hardware-coded sheets at measured-4K cells, and the bake stops racing the GPU
- store: the ceremony dies — batch publish, one transaction, and the engine stops re-reading its own log
- store: the ceremony dies — batch publish, one transaction, and the engine stops re-reading its own log
- vj: the console grows real transports, and the deck stops lying about reverse
- vj: reverse earns a memory, and the effects stop aging
- fab: a 3D creation shell and the viewer built on it
2026-08-26 08:49:48 +02:00

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1.4 KiB
Text

// STRIP DELAY — the same trick stood on its end and scrambled: vertical
// strips, each one catching up to the live frame in HASHED order rather
// than left to right, so the picture reassembles in a shuffle every beat.
//
// Pattern taught here: `stagger` on the `hold` stage. At 0 the strips
// release in position order (a clean rake); at 1 the release index is a
// hash of the strip number, so the order is scrambled but FIXED — the same
// strips always go first, which is what makes it read as a machine fault
// rather than as noise. Everything still resolves inside one beat.
{
name: "Strip Delay"
engine: "screen"
input0: "test"
speed: 1.0
beat_pulse: 0.85
beat_rate: 1.0
bar_beats: 4
// PERFORMANCE DIALS — mid-knob = the stock look, exact.
p0: 0.5 p1: 0.5 p2: 0.5
dials: [
{name: "DELAY", bind: "p0", default: 0.5},
{name: "STRIPS", bind: "p1", default: 0.5},
{name: "SCRAMBLE", bind: "p2", default: 0.5}
]
color_bg: #x080310
stages: [
{
kind: "hold"
beats: 1
mix: "clamp(0.35 + p0 * 1.3, 0.0, 1.0)"
bands: "6.0 + 42.0 * p1"
stagger: "clamp(0.30 + p2 * 1.4, 0.0, 1.0)"
axis: "v"
},
{kind: "glitch", p1: 0.55, p2: "0.06 + 0.16 * pulse"},
{kind: "bloom", threshold: 0.7, strength: 0.85, levels: 3}
]
}