Squashed from work; the fine-grained history is under tag archive/work-2026-08-26: - vjfx: 104 new presets — the transition lane fills out and the screen family goes wide - vjfx: three lanes land — engine hooks + hold stage, the videomesh engine, and the audio picture - vj: the thumbnail pipeline becomes one honest machine, and effects go livecodable - vj: thumbnails become mp4 — hardware-coded sheets at measured-4K cells, and the bake stops racing the GPU - store: the ceremony dies — batch publish, one transaction, and the engine stops re-reading its own log - store: the ceremony dies — batch publish, one transaction, and the engine stops re-reading its own log - vj: the console grows real transports, and the deck stops lying about reverse - vj: reverse earns a memory, and the effects stop aging - fab: a 3D creation shell and the viewer built on it
30 lines
1 KiB
Text
30 lines
1 KiB
Text
// MULTI CROP — the same cropped window sampled again into a tiled grid:
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// N copies of one framing, breathing together on the beat.
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{
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name: "Multi Crop"
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engine: "screen"
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input0: "test"
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p0: 0.5 p1: 0.5 p2: 0.5
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dials: [
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{name: "WINDOW", bind: "p0", default: 0.5},
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{name: "GRID", bind: "p1", default: 0.5},
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{name: "PULSE", bind: "p2", default: 0.5}
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]
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stages: [
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{kind: "bloom", threshold: 0.6, strength: 1.05, levels: 2}
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]
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shader: draw.DrawVjFxScreen {
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fx_color: fn(uv: vec2, content: vec4, cmix: float) -> vec4 {
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let cols = floor(mix(1.0, 6.0, self.user.y) + 0.5)
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let cell = fract(uv * cols)
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let winsz = (0.25 + 0.55 * self.user.x) * (1.0 - self.time_beat.w * 0.12 * (0.2 + 1.6 * self.user.z))
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let lo = vec2(0.5, 0.5) - vec2(winsz, winsz) * 0.5
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let src = lo + cell * winsz
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let tex = self.tex0.sample_as_bgra(clamp(src, vec2(0.0, 0.0), vec2(1.0, 1.0)))
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return vec4(tex.xyz, 1.0)
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}
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}
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}
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