makepad/apps/vj/resources/effects/142_trans_press_wipe.splash
Admin cb49b032df vjfx: 104 presets, engine hooks + hold stage, the videomesh engine, the audio picture, livecodable effects, and mp4 thumbnail sheets
Squashed from work; the fine-grained history is under tag archive/work-2026-08-26:
- vjfx: 104 new presets — the transition lane fills out and the screen family goes wide
- vjfx: three lanes land — engine hooks + hold stage, the videomesh engine, and the audio picture
- vj: the thumbnail pipeline becomes one honest machine, and effects go livecodable
- vj: thumbnails become mp4 — hardware-coded sheets at measured-4K cells, and the bake stops racing the GPU
- store: the ceremony dies — batch publish, one transaction, and the engine stops re-reading its own log
- store: the ceremony dies — batch publish, one transaction, and the engine stops re-reading its own log
- vj: the console grows real transports, and the deck stops lying about reverse
- vj: reverse earns a memory, and the effects stop aging
- fab: a 3D creation shell and the viewer built on it
2026-08-26 08:49:48 +02:00

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1,012 B
Text

// PRESS WIPE — a vertical pressure ramp: deck B is squeezed in from the
// bottom (or top with FLIP) with a bulge that presses hardest at centre
// screen, like a plate being pushed across the frame. PRESS bends the
// bulge — low values a shallow bow, high values a steep one.
{
name: "Press Wipe"
engine: "transition"
dials: [
{name: "SOFT", bind: "p0", default: 0.12},
{name: "PRESS", bind: "p1", default: 0.4},
{name: "FLIP", bind: "p2", default: 0.0}
]
shader: draw.DrawVjFxDuo {
trans: fn(uv: vec2, t: float) -> vec4 {
let yy = mix(uv.y, 1.0 - uv.y, step(0.5, self.user.z))
let bulge = sin(uv.x * 3.14159265) * (0.1 + self.user.y * 0.3)
let field = clamp(yy - bulge, 0.0, 1.0)
let soft = 0.01 + self.user.x * 0.3
let tt = t * (1.0 + 2.0 * soft) - soft
let m = smoothstep(tt - soft, tt + soft, field)
return self.deck_b(uv).mix(self.deck_a(uv), m)
}
}
}