Squashed from work; the fine-grained history is under tag archive/work-2026-08-26: - vjfx: 104 new presets — the transition lane fills out and the screen family goes wide - vjfx: three lanes land — engine hooks + hold stage, the videomesh engine, and the audio picture - vj: the thumbnail pipeline becomes one honest machine, and effects go livecodable - vj: thumbnails become mp4 — hardware-coded sheets at measured-4K cells, and the bake stops racing the GPU - store: the ceremony dies — batch publish, one transaction, and the engine stops re-reading its own log - store: the ceremony dies — batch publish, one transaction, and the engine stops re-reading its own log - vj: the console grows real transports, and the deck stops lying about reverse - vj: reverse earns a memory, and the effects stop aging - fab: a 3D creation shell and the viewer built on it
24 lines
1,012 B
Text
24 lines
1,012 B
Text
// PRESS WIPE — a vertical pressure ramp: deck B is squeezed in from the
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// bottom (or top with FLIP) with a bulge that presses hardest at centre
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// screen, like a plate being pushed across the frame. PRESS bends the
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// bulge — low values a shallow bow, high values a steep one.
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{
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name: "Press Wipe"
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engine: "transition"
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dials: [
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{name: "SOFT", bind: "p0", default: 0.12},
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{name: "PRESS", bind: "p1", default: 0.4},
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{name: "FLIP", bind: "p2", default: 0.0}
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]
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shader: draw.DrawVjFxDuo {
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trans: fn(uv: vec2, t: float) -> vec4 {
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let yy = mix(uv.y, 1.0 - uv.y, step(0.5, self.user.z))
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let bulge = sin(uv.x * 3.14159265) * (0.1 + self.user.y * 0.3)
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let field = clamp(yy - bulge, 0.0, 1.0)
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let soft = 0.01 + self.user.x * 0.3
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let tt = t * (1.0 + 2.0 * soft) - soft
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let m = smoothstep(tt - soft, tt + soft, field)
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return self.deck_b(uv).mix(self.deck_a(uv), m)
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}
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}
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}
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