Squashed from work; the fine-grained history is under tag archive/work-2026-08-26: - fab: a 3D creation shell and the viewer built on it - raytrace: the traced pane starts coarse and doubles to native, with the raster underneath - fab: a colour picker, a material's textures, and dials that move the scene while they drag - texcomp: the block codec and the container every texture will travel in - fab: FAB_PROBE_MAT — per-material triangle counts, texture presence and uv spread in the roof probe |
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| loaders/gltf | ||
| src | ||
| tests | ||
| Cargo.toml | ||
| README.md | ||
Fab
The Fab product app composes the reusable shell with its in-tree glTF loader.
Run makepad-fab --open model.glb after building the app.