use mod.prelude.widgets_internal.* mod.widgets.Button.padding = mod.turtle.Inset{left: 8.0 right: 8.0 top: 4.0 bottom: 4.0} mod.widgets.Button.draw_bg.border_radius = 0.0 mod.widgets.Button.draw_bg.border_size = 2.0 mod.widgets.Button.draw_bg.color_2 = #d4d0c8 // A ROW OF FIELDS IS ONE HEIGHT. Left to themselves the library's fields each // come out at a size of their own -- in the widget catalogue's toolbar the // search box, the number beside it and the drop down after it stood at three // different heights -- and a sheet that reshapes the text box alone widens // that gap instead of closing it. So the box metrics are stated ONCE here and // handed to each field below, and a field added to the library later joins // the row by being named here rather than by having these numbers copied // into it. let field_height = 24.0 let field_pad_v = mod.theme.mspace_1.top let field_radius = 0.0 let field_border = mod.theme.beveling // The room a Fit field takes. A minimum height rather than a height, // because a line of text is shorter than a row, and the padding with it: // where a field is Fit, the padding IS its height, and two fields padded // differently part company again the moment the type grows. let field_room = fn(w) { w.min_height = field_height w.padding.top = field_pad_v w.padding.bottom = field_pad_v } // The box a field draws. Given the draw object and not the widget, because // not every field draws its own box, and because writing a corner onto a // draw struct that has no corner would add a slot its shader never reads. let field_face = fn(d) { d.border_radius = field_radius d.border_size = field_border } // A field that states a frame and lays its own parts out inside it: a number // with a stepper, a date, a time. The height is all these take. A padding // here would NOT hold the line off the box -- each of them measures its // parts against the turtle's whole rect and draws them from the content // origin, so the padding displaces the line instead of insetting it, and the // number came out sitting on the bottom edge with its arrows split around it. let field_frame = fn(w) { w.min_height = field_height } field_room(mod.widgets.TextInput) field_face(mod.widgets.TextInput.draw_bg) field_room(mod.widgets.ComboBox) field_face(mod.widgets.ComboBox.draw_bg) field_room(mod.widgets.DropDown) field_face(mod.widgets.DropDown.draw_bg) field_room(mod.widgets.DropDown2) field_face(mod.widgets.DropDown2.draw_bg) field_room(mod.widgets.FieldWell) field_face(mod.widgets.FieldWell.draw_bg) field_room(mod.widgets.TagField) field_face(mod.widgets.TagField.draw_bg) field_frame(mod.widgets.NumberField) // The number's box strokes its own hairline and declares no border size. mod.widgets.NumberField.draw_bg.border_radius = field_radius // The drag-number's corner is written into its own shader, so it takes the // room and keeps the box it draws. field_frame(mod.widgets.ValueInput) field_frame(mod.widgets.DateField) field_frame(mod.widgets.TimeField) // A picker is a date field in an anchor: the field inside fills the frame. field_frame(mod.widgets.DatePicker) field_frame(mod.widgets.DateRangePicker) // The chrome-less input a well holds must impose no height of its own. It is // a TextInput, so it inherits the minimum above, and a minimum as tall as the // whole field, applied inside a well already that tall, pushed the line out // through the bottom of the box. mod.widgets.WellInput.min_height = 0.0 mod.widgets.Window.pass.clear_color = #d4d0c8 // Raised gray command buttons, with a depressed face while held. mod.widgets.Button.draw_bg.pixel = fn() { let p=self.pos*self.rect_size let size=self.rect_size let sunken=self.down>0.5 // The host's colour (a lit latch) fills the face inside the bevel. let own=#d4d0c8 let fill=vec4(self.host_face(own.xyz),1.0) let tl=min(p.x,p.y) let br=min(size.x-p.x,size.y-p.y) let d=min(tl,br) let upper=tl
0.5 && fd>=0.0 && fd<1.0 && dot {#000000}else{color} // The wait spinner is drawn by the face, so a style that replaces the // face wholesale drops it and a button left waiting looks idle. The // hover and disabled mixes are deliberately NOT restored: neither style // lit a button under the pointer, and the label carries the disabled // state on its own, from draw_text, which no style replaces. if self.loading>0.0 { let sdf=Sdf2d.viewport(p) sdf.clear(face) let c=size*0.5 let r=max(min(size.x,size.y)*0.5-self.loading_inset,1.0) let a0=self.anim_time*2.0*PI sdf.arc_round_caps(c.x,c.y,r,a0,a0+1.5*PI,self.loading_stroke) sdf.fill(vec4(self.loading_color.rgb,self.loading_color.a*self.loading)) return sdf.result } return face*self.host_alpha() } // Sunken white edit fields, independent of the light theme's gradient material. mod.widgets.TextInput.draw_bg.pixel = fn() { let p=self.pos*self.rect_size let size=self.rect_size let sunken=true let fill=if self.disabled>0.5 {#d4d0c8}else{#ffffff} let tl=min(p.x,p.y) let br=min(size.x-p.x,size.y-p.y) let d=min(tl,br) let upper=tl
0.5 {#d4d0c8}else{#ffffff}} let q=p-vec2(size.x-18.0,2.0) let bs=vec2(16.0,size.y-4.0) if q.x>=0.0 && q.y>=0.0 && q.x0.5 || self.active>0.5 let face=if min(a,b)<1.0 {if (a=0.0 && ay<=3.0 && abs(q.x-bs.x*0.5)<=3.0-ay return if arrow {if self.disabled>0.5 {#808080}else{#000000}}else{face} } return field } // Square two-line panel frames; the app keeps the same resident widgets. mod.widgets.PanelView.draw_bg.bevel = 1.0 mod.widgets.PanelView.draw_bg.border_radius = 0.0 true