use mod.prelude.widgets_internal.*
mod.widgets.Button.padding = mod.turtle.Inset{left: 8.0 right: 8.0 top: 4.0 bottom: 4.0}
mod.widgets.Button.draw_bg.border_radius = 0.0
mod.widgets.Button.draw_bg.border_size = 2.0
mod.widgets.Button.draw_bg.color_2 = #d4d0c8
// A ROW OF FIELDS IS ONE HEIGHT. Left to themselves the library's fields each
// come out at a size of their own -- in the widget catalogue's toolbar the
// search box, the number beside it and the drop down after it stood at three
// different heights -- and a sheet that reshapes the text box alone widens
// that gap instead of closing it. So the box metrics are stated ONCE here and
// handed to each field below, and a field added to the library later joins
// the row by being named here rather than by having these numbers copied
// into it.
let field_height = 24.0
let field_pad_v = mod.theme.mspace_1.top
let field_radius = 0.0
let field_border = mod.theme.beveling
// The room a Fit field takes. A minimum height rather than a height,
// because a line of text is shorter than a row, and the padding with it:
// where a field is Fit, the padding IS its height, and two fields padded
// differently part company again the moment the type grows.
let field_room = fn(w) {
w.min_height = field_height
w.padding.top = field_pad_v
w.padding.bottom = field_pad_v
}
// The box a field draws. Given the draw object and not the widget, because
// not every field draws its own box, and because writing a corner onto a
// draw struct that has no corner would add a slot its shader never reads.
let field_face = fn(d) {
d.border_radius = field_radius
d.border_size = field_border
}
// A field that states a frame and lays its own parts out inside it: a number
// with a stepper, a date, a time. The height is all these take. A padding
// here would NOT hold the line off the box -- each of them measures its
// parts against the turtle's whole rect and draws them from the content
// origin, so the padding displaces the line instead of insetting it, and the
// number came out sitting on the bottom edge with its arrows split around it.
let field_frame = fn(w) {
w.min_height = field_height
}
field_room(mod.widgets.TextInput)
field_face(mod.widgets.TextInput.draw_bg)
field_room(mod.widgets.ComboBox)
field_face(mod.widgets.ComboBox.draw_bg)
field_room(mod.widgets.DropDown)
field_face(mod.widgets.DropDown.draw_bg)
field_room(mod.widgets.DropDown2)
field_face(mod.widgets.DropDown2.draw_bg)
field_room(mod.widgets.FieldWell)
field_face(mod.widgets.FieldWell.draw_bg)
field_room(mod.widgets.TagField)
field_face(mod.widgets.TagField.draw_bg)
field_frame(mod.widgets.NumberField)
// The number's box strokes its own hairline and declares no border size.
mod.widgets.NumberField.draw_bg.border_radius = field_radius
// The drag-number's corner is written into its own shader, so it takes the
// room and keeps the box it draws.
field_frame(mod.widgets.ValueInput)
field_frame(mod.widgets.DateField)
field_frame(mod.widgets.TimeField)
// A picker is a date field in an anchor: the field inside fills the frame.
field_frame(mod.widgets.DatePicker)
field_frame(mod.widgets.DateRangePicker)
// The chrome-less input a well holds must impose no height of its own. It is
// a TextInput, so it inherits the minimum above, and a minimum as tall as the
// whole field, applied inside a well already that tall, pushed the line out
// through the bottom of the box.
mod.widgets.WellInput.min_height = 0.0
mod.widgets.Window.pass.clear_color = #d4d0c8
// Raised gray command buttons, with a depressed face while held.
mod.widgets.Button.draw_bg.pixel = fn() {
let p=self.pos*self.rect_size
let size=self.rect_size
let sunken=self.down>0.5
// The host's colour (a lit latch) fills the face inside the bevel.
let own=#d4d0c8
let fill=vec4(self.host_face(own.xyz),1.0)
let tl=min(p.x,p.y)
let br=min(size.x-p.x,size.y-p.y)
let d=min(tl,br)
let upper=tl
0.5 && fd>=0.0 && fd<1.0 && dot {#000000}else{color}
// The wait spinner is drawn by the face, so a style that replaces the
// face wholesale drops it and a button left waiting looks idle. The
// hover and disabled mixes are deliberately NOT restored: neither style
// lit a button under the pointer, and the label carries the disabled
// state on its own, from draw_text, which no style replaces.
if self.loading>0.0 {
let sdf=Sdf2d.viewport(p)
sdf.clear(face)
let c=size*0.5
let r=max(min(size.x,size.y)*0.5-self.loading_inset,1.0)
let a0=self.anim_time*2.0*PI
sdf.arc_round_caps(c.x,c.y,r,a0,a0+1.5*PI,self.loading_stroke)
sdf.fill(vec4(self.loading_color.rgb,self.loading_color.a*self.loading))
return sdf.result
}
return face*self.host_alpha()
}
// Sunken white edit fields, independent of the light theme's gradient material.
mod.widgets.TextInput.draw_bg.pixel = fn() {
let p=self.pos*self.rect_size
let size=self.rect_size
let sunken=true
let fill=if self.disabled>0.5 {#d4d0c8}else{#ffffff}
let tl=min(p.x,p.y)
let br=min(size.x-p.x,size.y-p.y)
let d=min(tl,br)
let upper=tl
0.5 {#d4d0c8}else{#ffffff}}
let q=p-vec2(size.x-18.0,2.0)
let bs=vec2(16.0,size.y-4.0)
if q.x>=0.0 && q.y>=0.0 && q.x0.5 || self.active>0.5
let face=if min(a,b)<1.0 {if (a=0.0 && ay<=3.0 && abs(q.x-bs.x*0.5)<=3.0-ay
return if arrow {if self.disabled>0.5 {#808080}else{#000000}}else{face}
}
return field
}
// Square two-line panel frames; the app keeps the same resident widgets.
mod.widgets.PanelView.draw_bg.bevel = 1.0
mod.widgets.PanelView.draw_bg.border_radius = 0.0
true