mod.theme = mod.themes.dark // Automotive. A racing dash: a deck of dark brushed steel between bands of // carbon-fibre twill, dark graphite caps with a bright top edge, chrome // bezels round every instrument, wells of dark brushed steel behind a // silver rim, plates of lighter steel. State is said by light: a blue glow // round the chosen cap, neon blue tubes under the slider caps, a rainbow // bar of cells for feedback, red needles and a red line on the gauges, // amber lit legends on the tabs. The faces are drawn in widgets.splash; // this file holds the tokens every face and every stock widget reads. mod.theme.color_bg_app = #2c2e32 mod.theme.color_fg_app = #1a1b1e mod.theme.color_bg_container = #16171a // Rows of a list or a tree stand clear on the deck. mod.theme.color_bg_even = #00000000 mod.theme.color_bg_odd = #00000000 // The surfaces a stock view fills: graphite, darker than the deck. mod.theme.color_surface = #0e0f11 mod.theme.color_surface_container = #1a1b1e mod.theme.color_surface_container_low = #141517 mod.theme.color_surface_container_high = #222327 mod.theme.color_surface_container_highest = #2a2c30 mod.theme.color_surface_container_lowest = #08090a mod.theme.color_surface_dim = #0b0c0d mod.theme.color_surface_bright = #2e3034 mod.theme.color_on_surface = #eceef0 mod.theme.color_on_surface_variant = #d8dbdf mod.theme.color_outline = #5d6066 mod.theme.color_outline_variant = #34363a // Raised caps: the middle of the graphite face, for any stock face this // sheet does not replace. mod.theme.color_outset = #2e2f33 mod.theme.color_outset_1 = #3a3c40 mod.theme.color_outset_2 = #1e1f22 mod.theme.color_outset_hover = #35373b mod.theme.color_outset_1_hover = #434549 mod.theme.color_outset_2_hover = #232427 mod.theme.color_outset_focus = #2e2f33 mod.theme.color_outset_1_focus = #3a3c40 mod.theme.color_outset_2_focus = #1e1f22 mod.theme.color_outset_active = #1f2c3c mod.theme.color_outset_1_active = #1f2c3c mod.theme.color_outset_2_active = #1f2c3c mod.theme.color_outset_down = #1a1b1d mod.theme.color_outset_1_down = #1a1b1d mod.theme.color_outset_2_down = #1a1b1d mod.theme.color_outset_drag = #1a1b1d mod.theme.color_outset_1_drag = #1a1b1d mod.theme.color_outset_2_drag = #1a1b1d mod.theme.color_outset_disabled = #1d1e20 mod.theme.color_outset_1_disabled = #1d1e20 mod.theme.color_outset_2_disabled = #1d1e20 // Wells cut into the ground: fields, tracks, trays. mod.theme.color_inset = #0b0c0d mod.theme.color_inset_1 = #0b0c0d mod.theme.color_inset_2 = #111214 mod.theme.color_inset_hover = #0e0f10 mod.theme.color_inset_1_hover = #0e0f10 mod.theme.color_inset_2_hover = #111214 mod.theme.color_inset_focus = #0b0c0d mod.theme.color_inset_1_focus = #0b0c0d mod.theme.color_inset_2_focus = #111214 mod.theme.color_inset_active = #0b0c0d mod.theme.color_inset_1_active = #0b0c0d mod.theme.color_inset_2_active = #111214 mod.theme.color_inset_down = #0b0c0d mod.theme.color_inset_1_down = #0b0c0d mod.theme.color_inset_2_down = #111214 mod.theme.color_inset_drag = #0b0c0d mod.theme.color_inset_1_drag = #0b0c0d mod.theme.color_inset_2_drag = #111214 mod.theme.color_inset_empty = #0b0c0d mod.theme.color_inset_1_empty = #0b0c0d mod.theme.color_inset_2_empty = #111214 mod.theme.color_inset_disabled = #141517 mod.theme.color_inset_1_disabled = #141517 mod.theme.color_inset_2_disabled = #141517 // Every edge a stock face strokes is the black outline; the light comes from // the bright top edge the faces draw, not from a bevel. mod.theme.beveling = 0.34 mod.theme.color_bevel = #050506 mod.theme.color_bevel_hover = #050506 mod.theme.color_bevel_focus = #3a9cff mod.theme.color_bevel_active = #050506 mod.theme.color_bevel_empty = #050506 mod.theme.color_bevel_down = #050506 mod.theme.color_bevel_drag = #050506 mod.theme.color_bevel_disabled = #121315 mod.theme.color_bevel_inset_1 = #050506 mod.theme.color_bevel_inset_2 = #050506 mod.theme.color_bevel_outset_1 = #050506 mod.theme.color_bevel_outset_2 = #020203 mod.theme.color_bevel_inset_1_hover = #050506 mod.theme.color_bevel_inset_2_hover = #050506 mod.theme.color_bevel_outset_1_hover = #050506 mod.theme.color_bevel_outset_2_hover = #020203 mod.theme.color_bevel_inset_1_focus = #3a9cff mod.theme.color_bevel_inset_2_focus = #3a9cff mod.theme.color_bevel_outset_1_focus = #3a9cff mod.theme.color_bevel_outset_2_focus = #3a9cff mod.theme.color_bevel_inset_1_down = #050506 mod.theme.color_bevel_inset_2_down = #050506 mod.theme.color_bevel_outset_1_down = #050506 mod.theme.color_bevel_outset_2_down = #050506 mod.theme.color_bevel_inset_1_disabled = #121315 mod.theme.color_bevel_inset_2_disabled = #121315 mod.theme.color_bevel_outset_1_disabled = #121315 mod.theme.color_bevel_outset_2_disabled = #121315 // Ink. Caps carry #dcdde0; words on the deck a touch lighter, never past // #e8e9eb at rest. Dim and disabled ink is #63666b. mod.theme.color_text = #dcdde0 mod.theme.color_text_hover = #e8e9eb mod.theme.color_text_focus = #e8e9eb mod.theme.color_text_active = #e8e9eb mod.theme.color_text_down = #dcdde0 mod.theme.color_text_val = #b9bcc1 mod.theme.color_text_disabled = #63666b mod.theme.color_text_placeholder = #868a90 mod.theme.color_text_placeholder_hover = #92969c mod.theme.color_text_meta = #8f9399 mod.theme.color_text_cursor = #f4fbff mod.theme.color_cursor = #f4fbff mod.theme.color_label = #e2e3e6 mod.theme.color_label_hover = #eeeff1 mod.theme.color_label_focus = #eeeff1 mod.theme.color_label_active = #eeeff1 mod.theme.color_label_down = #e2e3e6 mod.theme.color_label_disabled = #63666b mod.theme.color_label_inner = #dcdde0 mod.theme.color_label_inner_hover = #e8e9eb mod.theme.color_label_inner_focus = #dcdde0 mod.theme.color_label_inner_active = #f6f7f8 mod.theme.color_label_inner_down = #c9cbcf mod.theme.color_label_inner_drag = #c9cbcf mod.theme.color_label_inner_inactive = #8f9399 mod.theme.color_label_inner_disabled = #63666b mod.theme.color_label_outer = #e2e3e6 mod.theme.color_label_outer_off = #a3a6ab mod.theme.color_label_outer_hover = #eeeff1 mod.theme.color_label_outer_focus = #e2e3e6 mod.theme.color_label_outer_active = #eeeff1 mod.theme.color_label_outer_active_focus = #eeeff1 mod.theme.color_label_outer_down = #e2e3e6 mod.theme.color_label_outer_drag = #e2e3e6 mod.theme.color_label_outer_disabled = #63666b mod.theme.color_icon = #c9cbcf mod.theme.color_icon_hover = #e8e9eb mod.theme.color_icon_focus = #c9cbcf mod.theme.color_icon_active = #f6f7f8 mod.theme.color_icon_down = #c9cbcf mod.theme.color_icon_disabled = #63666b // The light. The focus glow and the chosen cap's rim are #3a9cff; lit // marks #4fb4ff; value fills the neon blue #3cc4ff. mod.theme.color_focus = #3a9cff mod.theme.color_ctrl_active = #4fb4ff mod.theme.color_val = #3cc4ff mod.theme.color_val_hover = #3cc4ff mod.theme.color_val_focus = #3cc4ff mod.theme.color_val_drag = #3cc4ff mod.theme.color_val_disabled = #2c3a48 mod.theme.color_mark_active = #4fb4ff mod.theme.color_mark_active_hover = #4fb4ff mod.theme.color_mark_focus = #4fb4ff mod.theme.color_mark_disabled = #45484d // The accent seed: the primary, secondary and tertiary families are // grown from it, and nothing else in this file reaches them. It is the // selected row of a menu, the one place this family fills with colour. mod.theme.color_ctrl_selected = #2f7fd0 mod.theme.color_bg_highlight = #26282c mod.theme.color_bg_highlight_inline = #1f4570 mod.theme.color_text_on_accent = #ffffff // Selected text: the accent at a third over the well while focused. mod.theme.color_selection = #00000000 mod.theme.color_selection_hover = #00000000 mod.theme.color_selection_down = #1f4570 mod.theme.color_selection_focus = #1f4570 // The dash displays: black glass, white segments, a faint ghost. mod.theme.color_screen = #050607 mod.theme.color_screen_ink = #eef2f6 mod.theme.screen_ghost = 0.07 // SPACING. Rows of 26 points, gaps of 8, panels padded 12. The base theme // froze everything it derives from space_factor when it was built, so every // rung this sheet depends on is stated again here. mod.theme.space_factor = 8.0 mod.theme.space_1 = 4.0 mod.theme.space_2 = 8.0 mod.theme.space_3 = 12.0 mod.theme.space_4 = 16.0 mod.theme.space_5 = 24.0 mod.theme.space_6 = 32.0 mod.theme.mspace_1 = mod.turtle.Inset{top: 4.0 right: 4.0 bottom: 4.0 left: 4.0} mod.theme.mspace_h_1 = mod.turtle.Inset{top: 0.0 right: 4.0 bottom: 0.0 left: 4.0} mod.theme.mspace_v_1 = mod.turtle.Inset{top: 4.0 right: 0.0 bottom: 4.0 left: 0.0} mod.theme.mspace_2 = mod.turtle.Inset{top: 8.0 right: 8.0 bottom: 8.0 left: 8.0} mod.theme.mspace_h_2 = mod.turtle.Inset{top: 0.0 right: 8.0 bottom: 0.0 left: 8.0} mod.theme.mspace_v_2 = mod.turtle.Inset{top: 8.0 right: 0.0 bottom: 8.0 left: 0.0} mod.theme.mspace_3 = mod.turtle.Inset{top: 12.0 right: 12.0 bottom: 12.0 left: 12.0} mod.theme.mspace_h_3 = mod.turtle.Inset{top: 0.0 right: 12.0 bottom: 0.0 left: 12.0} mod.theme.mspace_v_3 = mod.turtle.Inset{top: 12.0 right: 0.0 bottom: 12.0 left: 0.0} mod.theme.size_control_s = 20.0 mod.theme.size_control_m = 26.0 mod.theme.size_control_l = 30.0 mod.theme.tab_height = 28.0 mod.theme.tab_flat_height = 26.0 // Stock shaders draw a corner twice the number written: 1.5 is the 3 point // corner of a cap, 3 the 6 point corner of a panel. mod.theme.corner_radius = 1.5 mod.theme.container_corner_radius = 3.0 mod.theme.textselection_corner_radius = 1.0 // The radius rungs written in true points: caps 3, panels and cards 6. mod.theme.radius_s = 3.0 mod.theme.radius_m = 3.0 mod.theme.radius_l = 6.0 // TYPE. The library's own grotesque, as a dash sets its legends: cap and // field labels at 8.5 points, captions and lit legends in its semibold. mod.theme.font_size_p = 8.5 mod.theme.font_size_base = 8.5 // The whole ladder, restated: the base theme froze its rungs from its own // 10 point base, so "small" came out larger than a cap label and panel text // larger than both. Small 8, body 8.5, titles 9.5 to 11.5. mod.theme.type_label_l_size = 8.5 mod.theme.type_label_m_size = 8.0 mod.theme.type_label_s_size = 7.5 mod.theme.type_body_l_size = 9.0 mod.theme.type_body_m_size = 8.5 mod.theme.type_body_s_size = 8.0 mod.theme.type_title_s_size = 9.5 mod.theme.type_title_m_size = 10.5 mod.theme.type_title_l_size = 11.5 // The heading rung a card title takes (H4), on the same ladder. mod.theme.font_size_4 = 10.5 // The styles built from those rungs, and the two plain faces a label takes // when it names no size (the base draws them at 10). Only the size changes; // each keeps the base theme's family with all its members. mod.theme.font_regular = mod.theme.font_regular{font_size: 8.5} mod.theme.font_bold = mod.theme.font_bold{font_size: 9.0} mod.theme.font_title_l = mod.theme.font_bold{font_size: 11.5 line_spacing: 1.2} mod.theme.font_title_m = mod.theme.font_bold{font_size: 10.5 line_spacing: 1.2} mod.theme.font_title_s = mod.theme.font_bold{font_size: 9.5 line_spacing: 1.2} mod.theme.font_body_l = mod.theme.font_regular{font_size: 9.0 line_spacing: 1.35} mod.theme.font_body_m = mod.theme.font_regular{font_size: 8.5 line_spacing: 1.35} mod.theme.font_body_s = mod.theme.font_regular{font_size: 8.0 line_spacing: 1.35} mod.theme.font_label_l = mod.theme.font_bold{font_size: 8.5 line_spacing: 1.2} mod.theme.font_label_m = mod.theme.font_bold{font_size: 8.0 line_spacing: 1.2} mod.theme.font_label_s = mod.theme.font_bold{font_size: 7.5 line_spacing: 1.2} // No surface material: every face that matters is drawn by the sheet, and // the rest stay flat rather than take a relief that is not this family's. mod.theme.material_level = 0.0 mod.theme.material_margin = 0.0 mod.theme.material_glow = 0.0 mod.theme.material_ink_glow = 0.0 mod.theme.color_material_glow = #3a9cff true