use mod.flow.* /** Object photograph or illustration, preferably with a clear silhouette. */ let image = Input{ type: @image default: nil at: vec2(40, 80) } /** Camera FOV and sampling settings. The camera angle is horizontal degrees. */ let settings = Input{ type: @json value: { model: "pixal3d" seed: 42 texture: true remesh_resolution: 256 decimation_target: 80000 texture_size: 1024 pixal: { resolution: 1024 camera_fov: 49.13 structure_seed: 56 texture_seed: 43 shape_steps: 20 } } at: vec2(40, 340) } let matte = Matte{ image: image.image() model: "birefnet-hr" at: vec2(350, 80) } /** Pixel-aligned shape and material generation; accepts a pre-segmented image. */ let reconstruct = Gen{ domain: "mesh" model: "pixal3d" seed: nil ports: { in: {image: @image request: @json} out: {mesh: @mesh} } image: matte.out(@image) request: settings.json() at: vec2(670, 180) } let model = Output{ type: @mesh value: reconstruct.out(@mesh) at: vec2(990, 180) } Flow{ label: "Image to Pixal3D" brief: "Builds a textured 3D object with Pixal3D and an adjustable camera angle." image, settings, matte, reconstruct, model }