# Audio-reactive input for looks and games: the played sound analysed into # a GPU texture (a scrolling log spectrogram, the waveform, the stereo side) # plus levels, onsets (kick, snare, hat), loudness drive and song form, # bound onto any draw call by name; Splash helpers a shader reads it with; # and a deterministic music bed for tools that have no music. [package] name = "makepad-audio-reactive" version = "0.1.0" edition = "2021" license = "MIT OR Apache-2.0" description = "Audio-reactive input: the played sound as a GPU texture and signals for looks and games" [dependencies] makepad-draw = { path = "../../draw", version = "2.0.0" } makepad-audio-picture = { path = "../audio_picture" }