// A scene, drawn by one Splash pixel function on the GPU RoundedView{width: Fill height: 1000 show_bg: true draw_bg +: { pixel: fn() { let t = self.draw_pass.time let p = self.pos let sky = mix(#x0b1030, #x3a1458, p.y) let mut col = sky.xyz return vec4(col, 1.0) } } }