// INK LOOM — a Victorian harmonograph drawing pale ink in the dark: one // ribbon traces the damped pendulum sum, redrawn pen-first every 16 beats // (grow: "loop"), and the FIGURE ITSELF morphs to a fresh coefficient set // on the same 16-beat clock — it never draws the same rosette twice. // Pattern taught: grow_beats aligned with morph_beats = each figure gets // exactly one complete drawing before the loom re-threads. { name: "Ink Loom" engine: "harmonograph" seed: 24 segments: 1800 strands: 1 freq_x: 2.0 freq_y: 3.0 // 2:3 — the classic rosette family freq_z: 1.0 damping: 0.6 detune: 0.05 turns: 6.0 width: 0.05 morph_beats: 16 grow: "loop" grow_beats: 16 beat_pulse: 0.4 p1: "0.35 * pulse" // the nib presses harder on the beat // PERFORMANCE DIALS — all three are the engine's own p-levers: // DETUNE splays the pendulum ratios, WIDTH overrides the nib-press // binding above when touched, DEPTH pulls the figure into z. dials: [ {name: "DETUNE", bind: "p0", default: 0.0}, {name: "WIDTH", bind: "p1", default: 0.5}, {name: "DEPTH", bind: "p2", default: 0.0} ] color_bg: #x05060d color_a: #xd8d0c0 color_b: #x8090b8 color_c: #xffffff cam_orbit: 0.06 cam_dist: 5.2 fog: 0.02 glow: 1.1 stages: [ {kind: "feedback", amount: 0.55, zoom: 1.0, rotate: 0.0, dim: 0.955}, {kind: "bloom", threshold: 0.45, strength: 1.1, levels: 2} ] // THE LOOK LIVES HERE. This block is not a reference to the // engine's shader — it IS the pixel math this effect runs. // Rewrite it and the effect looks different; everything else // (geometry, motion, the content coupling, the beat) keeps // working, because the block SUBCLASSES the engine shader. // Inputs: t = curve position 0..1, attr = (strand, t, rnd, side). // Signals: self.time_beat (time, beat, phase, pulse), // self.sig (bar, bpm, energy, dt), self.user (p0..p3), // self.col_a/b/c/bg, self.fog (density, glow, content, -). shader: draw.DrawVjFxHarmono { fx_color: fn(t: float, attr: vec4, normal: vec3, wpos: vec3) -> vec4 { let strand01 = self.geom.geom_uv.y let hue = fract(t * 0.85 + strand01 * 0.34 + self.user.w) return self.col_a.mix(self.col_b, hue) } } }