// MULTI CROP — the same cropped window sampled again into a tiled grid: // N copies of one framing, breathing together on the beat. { name: "Multi Crop" engine: "screen" input0: "test" p0: 0.5 p1: 0.5 p2: 0.5 dials: [ {name: "WINDOW", bind: "p0", default: 0.5}, {name: "GRID", bind: "p1", default: 0.5}, {name: "PULSE", bind: "p2", default: 0.5} ] stages: [ {kind: "bloom", threshold: 0.6, strength: 1.05, levels: 2} ] shader: draw.DrawVjFxScreen { fx_color: fn(uv: vec2, content: vec4, cmix: float) -> vec4 { let cols = floor(mix(1.0, 6.0, self.user.y) + 0.5) let cell = fract(uv * cols) let winsz = (0.25 + 0.55 * self.user.x) * (1.0 - self.time_beat.w * 0.12 * (0.2 + 1.6 * self.user.z)) let lo = vec2(0.5, 0.5) - vec2(winsz, winsz) * 0.5 let src = lo + cell * winsz let tex = self.tex0.sample_as_bgra(clamp(src, vec2(0.0, 0.0), vec2(1.0, 1.0))) return vec4(tex.xyz, 1.0) } } }