// PAN SCALE — a slow lissajous pan across the frame under a gentle zoom // and a shallow rotate: a hand-held reframe rather than a hard cut. { name: "Pan Scale" engine: "screen" input0: "test" p0: 0.5 p1: 0.5 p2: 0.5 dials: [ {name: "PAN", bind: "p0", default: 0.5}, {name: "ZOOM", bind: "p1", default: 0.5}, {name: "SPIN", bind: "p2", default: 0.5} ] stages: [ {kind: "bloom", threshold: 0.6, strength: 1.05, levels: 2} ] shader: draw.DrawVjFxScreen { fx_color: fn(uv: vec2, content: vec4, cmix: float) -> vec4 { let tau = 6.2831853 let panx = sin(self.sig.x * tau * 0.5) * 0.16 * (0.2 + 1.6 * self.user.x) let pany = cos(self.sig.x * tau * 0.33) * 0.10 * (0.2 + 1.6 * self.user.x) let zoom = 0.55 + 1.2 * self.user.y let ang = sin(self.sig.x * tau * 0.2) * 0.05 * (0.2 + 1.6 * self.user.z) let cs = cos(ang) let sn = sin(ang) let c = uv - vec2(0.5, 0.5) let r = vec2(c.x * cs - c.y * sn, c.x * sn + c.y * cs) / zoom let w = r + vec2(0.5 + panx, 0.5 + pany) let tex = self.tex0.sample_as_bgra(clamp(w, vec2(0.0, 0.0), vec2(1.0, 1.0))) return vec4(tex.xyz, 1.0) } } }