// ADD INVERT — deck B's negative pours light into deck A: result = // a+(1-b), so B's SHADOWS add light and B's highlights add nothing — the // inverse of the additive mix at 109. GAIN sets the pour's strength, // CURVE bends the fader response, KEY narrows the pour to B's own // shadows only. { name: "Add Invert" engine: "transition" engage: "ramp" p1: 0.5 dials: [ {name: "GAIN", bind: "p0", default: 0.5}, {name: "CURVE", bind: "p1", default: 0.5}, {name: "KEY", bind: "p2", default: 0.0} ] shader: draw.DrawVjFxDuo { trans: fn(uv: vec2, t: float) -> vec4 { let a = self.deck_a(uv) let b = self.deck_b(uv) let gain = 0.5 + self.user.x * 1.5 let tt = pow(clamp(t, 0.0, 1.0), pow(4.0, self.user.y * 2.0 - 1.0)) let inv = vec3(1.0, 1.0, 1.0) - b.xyz let luma = dot(b.xyz, vec3(0.2126, 0.7152, 0.0722)) let gate = mix(1.0, smoothstep(0.75, 0.25, luma), self.user.z) let c = a.xyz + inv * gain * tt * gate return vec4(min(c.x, 1.0), min(c.y, 1.0), min(c.z, 1.0), 1.0) } } }