// SHIFT WIPE — a diagonal gradient sheared by SHEAR: at 0 it's a plain // horizontal wipe, dialled up it leans the seam into a steep diagonal. // FLIP reverses the sweep direction. { name: "Shift Wipe" engine: "transition" dials: [ {name: "SOFT", bind: "p0", default: 0.12}, {name: "SHEAR", bind: "p1", default: 0.4}, {name: "FLIP", bind: "p2", default: 0.0} ] shader: draw.DrawVjFxDuo { trans: fn(uv: vec2, t: float) -> vec4 { let shear = (self.user.y - 0.5) * 2.0 let raw = uv.x + shear * uv.y let lo = min(0.0, shear) let hi = 1.0 + max(0.0, shear) let mut field = clamp((raw - lo) / max(hi - lo, 0.001), 0.0, 1.0) field = mix(field, 1.0 - field, step(0.5, self.user.z)) let soft = 0.01 + self.user.x * 0.3 let tt = t * (1.0 + 2.0 * soft) - soft let m = smoothstep(tt - soft, tt + soft, field) return self.deck_b(uv).mix(self.deck_a(uv), m) } } }