// BOX IRIS — the square sibling of the circular iris: a Chebyshev // (square) distance field instead of a radial one, so the aperture // opens as a square rather than a circle. FLIP closes deck A instead. { name: "Box Iris" engine: "transition" dials: [ {name: "SOFT", bind: "p0", default: 0.15}, {name: "FLIP", bind: "p1", default: 0.0}, {name: "DIP", bind: "p2", default: 0.0} ] shader: draw.DrawVjFxDuo { trans: fn(uv: vec2, t: float) -> vec4 { let c2 = vec2((uv.x - 0.5) * self.aspect(), uv.y - 0.5) let field = max(abs(c2.x), abs(c2.y)) let rmax = 0.5 * max(self.aspect(), 1.0) let soft = 0.005 + self.user.x * 0.2 let flip = step(0.5, self.user.y) let tt = mix(t, 1.0 - t, flip) let edge = tt * (rmax + 2.0 * soft) - soft let inside = smoothstep(edge + soft, edge - soft, field) let cin = self.deck_b(uv).mix(self.deck_a(uv), flip) let cout = self.deck_a(uv).mix(self.deck_b(uv), flip) let c = cout.mix(cin, inside) let dim = 1.0 - 4.0 * clamp(t, 0.0, 1.0) * (1.0 - clamp(t, 0.0, 1.0)) * self.user.z * 0.9 return vec4(c.xyz * dim, 1.0) } } }