// HEX FIELD — a column-offset cell lattice, the N-gon family's six-sided // member: cells open outward from the centre in a brick-like weave // rotated 90 degrees from Honeycomb's row offset. { name: "Hex Field" engine: "transition" p1: 0.5 dials: [ {name: "SOFT", bind: "p0", default: 0.1}, {name: "CELLS", bind: "p1", default: 0.5}, {name: "DIP", bind: "p2", default: 0.0} ] shader: draw.DrawVjFxDuo { trans: fn(uv: vec2, t: float) -> vec4 { let n = 5.0 + floor(self.user.y * 7.0) let cols = n * 0.87 let col = floor(uv.x * cols) let offset = modf(col, 2.0) * 0.5 let row = floor(uv.y * n - offset) let ccx = (col + 0.5) / cols let ccy = (row + offset + 0.5) / n let d = vec2((ccx - 0.5) * self.aspect(), ccy - 0.5) let field = length(d) let rmax = 0.5 * sqrt(self.aspect() * self.aspect() + 1.0) let soft = 0.03 + self.user.x * 0.12 let edge = t * (rmax + 2.0 * soft) - soft let inside = smoothstep(edge + soft, edge - soft, field) let c = self.deck_a(uv).mix(self.deck_b(uv), inside) let dim = 1.0 - 4.0 * clamp(t, 0.0, 1.0) * (1.0 - clamp(t, 0.0, 1.0)) * self.user.z * 0.9 return vec4(c.xyz * dim, 1.0) } } }