// ADDITIVE MIX — the MX50's luminance add: deck B's light POURS INTO deck // A instead of replacing it (white areas bloom, black adds nothing). // GAIN pushes B hotter before the add. Ride the fader for how much light. { name: "Additive Mix" engine: "transition" // Overlay semantics: ridden to the fader's end the key STAYS fully // applied (the composite is the destination) — never a snap to // plain B. Zero only at the A end. engage: "ramp" p1: 0.5 dials: [ {name: "GAIN", bind: "p0", default: 0.5}, {name: "CURVE", bind: "p1", default: 0.5}, {name: "KEY", bind: "p2", default: 0.0} ] shader: draw.DrawVjFxDuo { trans: fn(uv: vec2, t: float) -> vec4 { let a = self.deck_a(uv) let b = self.deck_b(uv) let gain = 0.5 + self.user.x * 1.5 // CURVE bends the pour's fader response (1:1 at mid-knob). let tt = pow(clamp(t, 0.0, 1.0), pow(4.0, self.user.y * 2.0 - 1.0)) // KEY gates the add by B's own luminance: 0 = plain add, // full = only B's bright parts pour. let luma = dot(b.xyz, vec3(0.2126, 0.7152, 0.0722)) let gate = mix(1.0, smoothstep(0.25, 0.75, luma), self.user.z) let c = a.xyz + b.xyz * gain * tt * gate return vec4(min(c.x, 1.0), min(c.y, 1.0), min(c.z, 1.0), 1.0) } } }