// BLINDS — venetian slats: every strip reveals deck B in parallel. // SLATS sets the count, SOFT the feather on each slat's edge. { name: "Blinds" engine: "transition" dials: [ {name: "SOFT", bind: "p0", default: 0.15}, {name: "SLATS", bind: "p1", default: 0.4}, {name: "DIP", bind: "p2", default: 0.0} ] shader: draw.DrawVjFxDuo { trans: fn(uv: vec2, t: float) -> vec4 { let n = 4.0 + floor(self.user.y * 12.0) let f = fract(uv.x * n) let soft = 0.02 + self.user.x * 0.3 let tt = t * (1.0 + 2.0 * soft) - soft let m = smoothstep(tt - soft, tt + soft, f) let c = self.deck_b(uv).mix(self.deck_a(uv), m) // DIP: duck through black mid-fade (0 = off). let dim = 1.0 - 4.0 * clamp(t, 0.0, 1.0) * (1.0 - clamp(t, 0.0, 1.0)) * self.user.z * 0.9 return vec4(c.xyz * dim, 1.0) } } }