use mod.prelude.widgets_internal.* mod.widgets.Button.padding = mod.turtle.Inset{left: 8.0 right: 8.0 top: 4.0 bottom: 4.0} mod.widgets.Button.draw_bg.border_radius = 0.0 mod.widgets.Button.draw_bg.border_size = 2.0 mod.widgets.Button.draw_bg.color_2 = #aaaaaa mod.widgets.TextInput.draw_bg.border_radius = 0.0 mod.widgets.Window.pass.clear_color = #aaaaaa // Raised gray command buttons, with a depressed face while held. mod.widgets.Button.draw_bg.pixel = fn() { let p=self.pos*self.rect_size let size=self.rect_size let sunken=self.down>0.5 let fill=#aaaaaa let tl=min(p.x,p.y) let br=min(size.x-p.x,size.y-p.y) let d=min(tl,br) let upper=tl
0.5 && fd>=0.0 && fd<1.0 && dot {#000000}else{color} // The wait spinner is drawn by the face, so a style that replaces the // face wholesale drops it and a button left waiting looks idle. The // hover and disabled mixes are deliberately NOT restored: neither style // lit a button under the pointer, and the label carries the disabled // state on its own, from draw_text, which no style replaces. if self.loading>0.0 { let sdf=Sdf2d.viewport(p) sdf.clear(face) let c=size*0.5 let r=max(min(size.x,size.y)*0.5-self.loading_inset,1.0) let a0=self.anim_time*2.0*PI sdf.arc_round_caps(c.x,c.y,r,a0,a0+1.5*PI,self.loading_stroke) sdf.fill(vec4(self.loading_color.rgb,self.loading_color.a*self.loading)) return sdf.result } return face } // Sunken white edit fields, independent of the light theme's gradient material. mod.widgets.TextInput.draw_bg.pixel = fn() { let p=self.pos*self.rect_size let size=self.rect_size let sunken=true let fill=if self.disabled>0.5 {#aaaaaa}else{#ffffff} let tl=min(p.x,p.y) let br=min(size.x-p.x,size.y-p.y) let d=min(tl,br) let upper=tl
0.5 {#aaaaaa}else{#ffffff}} let q=p-vec2(size.x-18.0,2.0) let bs=vec2(16.0,size.y-4.0) if q.x>=0.0 && q.y>=0.0 && q.x0.5 || self.active>0.5 let face=if min(a,b)<1.0 {if (a=0.0 && ay<=3.0 && abs(q.x-bs.x*0.5)<=3.0-ay return if arrow {if self.disabled>0.5 {#808080}else{#000000}}else{face} } return field } true // Square two-line panel frames; the app keeps the same resident widgets. mod.widgets.PanelView.draw_bg.bevel = 1.0 mod.widgets.PanelView.draw_bg.border_radius = 0.0