[package] name = "makepad-render" version = "0.1.0" edition = "2021" description = "3D forward renderer: GLB/skin, stage, lighting (Asset UI, VJ, Arcade)" license = "MIT OR Apache-2.0" [dependencies] makepad-draw = { path = "../../draw", version = "2.0.0" } makepad-scene = { path = "../scene" } makepad-soft-body = { path = "../soft_body" } # Generated skin material-atlas preparation uses the shared GLB reader. makepad-gltf = { path = "../gltf" } makepad-raytrace = { path = "../raytrace" } # Inflate for the baked AO textures' zlib streams (tools/ao_bake writes # them); in-repo, so the no-external-crates rule holds. makepad-fast-inflate = { path = "../fast_inflate" } # Example-only: the ao_render probe software-rasterises props so the baked AO # can be judged by eye without a Cx or the app. Dev-only, so the shipped crate # stays on the two deps above. [dev-dependencies] jpeg-encoder = { path = "../jpeg-encoder" }