use mod.flow.* /** The walkable scene to build. */ let prompt = Input{ type: @text default: "a mossy ruined observatory above a cloud sea" at: vec2(40, 120) } let world = World{ prompt: prompt.text() model: "flashworld" at: vec2(360, 120) } /** The generated world-splat PLY. */ let scene = Output{ type: @mesh value: world.mesh() at: vec2(680, 120) } Flow{ label: "World" brief: "Generates a walkable Gaussian-splat world from a scene description." prompt, world, scene }