use mod.flow.* /** The sound to synthesize. */ let prompt = Input{ type: @text default: "a heavy steel hatch slams shut in a concrete tunnel" at: vec2(40, 120) } let sfx = Sfx{ prompt: prompt.text() seconds: 4.0 at: vec2(360, 120) } /** The generated sound effect. */ let sound = Output{ type: @audio value: sfx.audio() at: vec2(680, 120) } Flow{ label: "Sound effect" brief: "Synthesizes a four-second sound effect from a concise description." prompt, sfx, sound }