use mod.flow.* /** The character identity and design to make playable. */ let prompt = Input{ type: @text default: "a nimble forest ranger with a green cloak" } let expand = Llm{ system: "Rewrite the prompt as a single full-body character sheet brief: canonical identity, relaxed wide A-pose, separated limbs, plain background, even light." prompt: prompt.text() model: "qwen3.5-9b" temperature: 0 } let image = Image{ prompt: expand.text() width: 512 height: 512 model: "flux1-dev" } let matte = Matte{ image: image.image() model: "birefnet-hr" } let mesh = Mesh{ prompt: expand.text() image: matte.out(@image) remesh_resolution: 512 texture: true decimation_target: 20000 texture_size: 1024 model: "trellis-2" } let rig = Rig{ prompt: expand.text() mesh: mesh.mesh() model: "skintokens" } let motion = Motion{ prompt: expand.text() mesh: rig.out(@mesh) motion_mode: "playable" model: "hy-motion" } /** Publish the playable animated GLB into the flow asset library. */ let published = Publish{ value: motion.out(@mesh) namespace: "flows" tags: ["flow", "character", "playable"] } Flow{ label: "Playable character" brief: "Expands, paints, mattes, reconstructs, rigs, and animates a playable character." prompt, expand, image, matte, mesh, rig, motion, published }