// CIRCLE MAGNIFIER — a round lens patrols an elliptical path over the // frame, bulging its patch of content outward with a bright rim on its edge. { name: "Circle Magnifier" engine: "screen" input0: "test" p0: 0.5 p1: 0.5 p2: 0.5 dials: [ {name: "SIZE", bind: "p0", default: 0.5}, {name: "POWER", bind: "p1", default: 0.5}, {name: "DRIFT", bind: "p2", default: 0.5} ] stages: [ {kind: "bloom", threshold: 0.6, strength: 1.05, levels: 2} ] shader: draw.DrawVjFxScreen { fx_color: fn(uv: vec2, content: vec4, cmix: float) -> vec4 { let speed = 0.15 + 0.6 * self.user.z let cx = 0.5 + 0.26 * cos(self.time_beat.x * speed) let cy = 0.5 + 0.2 * sin(self.time_beat.x * speed * 1.3) let center = vec2(cx, cy) let radius = 0.08 + 0.2 * self.user.x let d = uv - center let r = length(d) let inside = 1.0 - smoothstep(radius * 0.85, radius, r) let mag = 1.0 + 2.6 * self.user.y let rr = clamp(r / max(radius, 0.0001), 0.0, 1.0) let bulge = pow(rr, 1.0 / mag) let dir = d / max(r, 0.0001) let lensed = center + dir * bulge * radius let w = mix(uv, lensed, inside) let tex = self.tex0.sample_as_bgra(clamp(w, vec2(0.0, 0.0), vec2(1.0, 1.0))) let rim = smoothstep(radius * 0.88, radius, r) * (1.0 - smoothstep(radius, radius * 1.08, r)) let out = tex.xyz + vec3(1.0, 1.0, 1.0) * rim * 0.25 return vec4(out, 1.0) } } }