// BAR MAGNIFIER — a horizontal and a vertical bar-shaped lens crossing the // centre; ORIENT sweeps from a pure H bar through a cross to a pure V bar. { name: "Bar Magnifier" engine: "screen" input0: "test" p0: 0.5 p1: 0.5 p2: 0.5 dials: [ {name: "WIDTH", bind: "p0", default: 0.5}, {name: "POWER", bind: "p1", default: 0.5}, {name: "ORIENT", bind: "p2", default: 0.5} ] stages: [ {kind: "bloom", threshold: 0.6, strength: 1.05, levels: 2} ] shader: draw.DrawVjFxScreen { fx_color: fn(uv: vec2, content: vec4, cmix: float) -> vec4 { let halfw = 0.04 + 0.22 * self.user.x let mag = 1.0 + 3.0 * self.user.y * (0.6 + 0.4 * self.time_beat.w) let center = 0.5 let dy = uv.y - center let insideh = 1.0 - smoothstep(halfw * 0.7, halfw, abs(dy)) let zx = center + (uv.x - center) / mag let dx = uv.x - center let insidev = 1.0 - smoothstep(halfw * 0.7, halfw, abs(dx)) let zy = center + (uv.y - center) / mag let orient = clamp(self.user.z, 0.0, 1.0) let wh = 1.0 - orient let wv = orient let w = vec2(mix(uv.x, zx, insideh * wh), mix(uv.y, zy, insidev * wv)) let tex = self.tex0.sample_as_bgra(clamp(w, vec2(0.0, 0.0), vec2(1.0, 1.0))) return vec4(tex.xyz, 1.0) } } }