// MIRROR STRIP — the frame cut into bands, every other band mirrored; // the band seam slowly scrolls across, a moving mirrored grating. { name: "Mirror Strip" engine: "screen" input0: "test" p0: 0.5 p1: 0.5 p2: 0.5 dials: [ {name: "WIDTH", bind: "p0", default: 0.5}, {name: "SCROLL", bind: "p1", default: 0.5}, {name: "GLOW", bind: "p2", default: 0.5} ] stages: [ {kind: "bloom", threshold: 0.6, strength: 1.05, levels: 2} ] shader: draw.DrawVjFxScreen { fx_color: fn(uv: vec2, content: vec4, cmix: float) -> vec4 { let bandw = mix(0.04, 0.22, self.user.x) let scroll = modf(self.time_beat.x * 0.04 * (0.2 + 1.6 * self.user.y), bandw) let bx = uv.x + scroll let idx = floor(bx / bandw) let local = fract(bx / bandw) let odd = modf(idx, 2.0) let mlocal = mix(local, 1.0 - local, step(0.5, odd)) let band0 = idx * bandw - scroll let wx = band0 + mlocal * bandw let w = vec2(clamp(wx, 0.0, 1.0), uv.y) let tex = self.tex0.sample_as_bgra(w) let seam = smoothstep(0.0, 0.02 + 0.06 * self.user.z, min(local, 1.0 - local)) return vec4(tex.xyz * (0.55 + 0.45 * seam), 1.0) } } }