// TILE — the frame repeats across a grid, zoomed and scrolling; a video // wall built from one source. { name: "Tile" engine: "screen" input0: "test" p0: 0.5 p1: 0.5 p2: 0.5 dials: [ {name: "COUNT", bind: "p0", default: 0.5}, {name: "ZOOM", bind: "p1", default: 0.5}, {name: "SHIFT", bind: "p2", default: 0.5} ] stages: [ {kind: "bloom", threshold: 0.6, strength: 1.05, levels: 2} ] shader: draw.DrawVjFxScreen { fx_color: fn(uv: vec2, content: vec4, cmix: float) -> vec4 { let reps = mix(1.0, 7.0, self.user.x) + 1.0 let zoom = 0.2 + 1.6 * self.user.y let shift = modf(self.time_beat.x * 0.06 * (0.2 + 1.6 * self.user.z), 5.0) let w = fract(uv * reps / zoom + vec2(shift, shift * 0.6)) let tex = self.tex0.sample_as_bgra(w) return vec4(tex.xyz, 1.0) } } }