// STRETCH — independent horizontal and vertical zoom about the frame // centre, with a beat pump added to both axes at once. { name: "Stretch" engine: "screen" input0: "test" // PERFORMANCE DIALS — mid-knob = the stock look, exact. p0: 0.5 p1: 0.5 p2: 0.5 dials: [ {name: "WIDE", bind: "p0", default: 0.5}, {name: "TALL", bind: "p1", default: 0.5}, {name: "PUMP", bind: "p2", default: 0.5} ] stages: [ {kind: "bloom", threshold: 0.6, strength: 1.05, levels: 2} ] shader: draw.DrawVjFxScreen { fx_color: fn(uv: vec2, content: vec4, cmix: float) -> vec4 { let sx = 0.2 + 1.6 * self.user.x let sy = 0.2 + 1.6 * self.user.y let pump = 1.0 + self.time_beat.w * 0.3 * (0.2 + 1.6 * self.user.z) let c = uv - vec2(0.5, 0.5) let w = vec2(c.x / (sx * pump), c.y / (sy * pump)) + vec2(0.5, 0.5) let tex = self.tex0.sample_as_bgra(clamp(w, vec2(0.0, 0.0), vec2(1.0, 1.0))) return vec4(tex.xyz, 1.0) } } }