// PRESS WIPE — a vertical pressure ramp: deck B is squeezed in from the // bottom (or top with FLIP) with a bulge that presses hardest at centre // screen, like a plate being pushed across the frame. PRESS bends the // bulge — low values a shallow bow, high values a steep one. { name: "Press Wipe" engine: "transition" dials: [ {name: "SOFT", bind: "p0", default: 0.12}, {name: "PRESS", bind: "p1", default: 0.4}, {name: "FLIP", bind: "p2", default: 0.0} ] shader: draw.DrawVjFxDuo { trans: fn(uv: vec2, t: float) -> vec4 { let yy = mix(uv.y, 1.0 - uv.y, step(0.5, self.user.z)) let bulge = sin(uv.x * 3.14159265) * (0.1 + self.user.y * 0.3) let field = clamp(yy - bulge, 0.0, 1.0) let soft = 0.01 + self.user.x * 0.3 let tt = t * (1.0 + 2.0 * soft) - soft let m = smoothstep(tt - soft, tt + soft, field) return self.deck_b(uv).mix(self.deck_a(uv), m) } } }