// SLAT SWEEP L — the frame splits into horizontal slats; every slat // fills from the right edge leftward at once. COUNT sets the slat count. { name: "Slat Sweep L" engine: "transition" p1: 0.5 dials: [ {name: "SOFT", bind: "p0", default: 0.15}, {name: "COUNT", bind: "p1", default: 0.5}, {name: "DIP", bind: "p2", default: 0.0} ] shader: draw.DrawVjFxDuo { trans: fn(uv: vec2, t: float) -> vec4 { let n = 5.0 + floor(self.user.y * 15.0) let cell = fract(uv.y * n) let soft = 0.01 + self.user.x * 0.25 let field = 1.0 - uv.x let tt = t * (1.0 + 2.0 * soft) - soft let m = smoothstep(tt - soft, tt + soft, field) let seam = smoothstep(0.0, 0.04, cell) * smoothstep(0.0, 0.04, 1.0 - cell) let c = self.deck_b(uv).mix(self.deck_a(uv), m) let dip = 1.0 - 4.0 * clamp(t, 0.0, 1.0) * (1.0 - clamp(t, 0.0, 1.0)) * self.user.z * 0.9 let dim = dip * (0.82 + 0.18 * seam) return vec4(c.xyz * dim, 1.0) } } }