// NEGATIVE MIX — the MX50 party trick: deck B's brightness INVERTS deck A // (solarize where B burns). At rest nothing; ride the fader into the burn. { name: "Negative Mix" engine: "transition" // Overlay semantics: ridden to the fader's end the key STAYS fully // applied (the composite is the destination) — never a snap to // plain B. Zero only at the A end. engage: "ramp" p2: 0.5 dials: [ {name: "DRIVE", bind: "p0", default: 0.5}, {name: "THRS", bind: "p1", default: 0.0}, {name: "CURVE", bind: "p2", default: 0.5} ] shader: draw.DrawVjFxDuo { trans: fn(uv: vec2, t: float) -> vec4 { let a = self.deck_a(uv) let b = self.deck_b(uv) let luma = dot(b.xyz, vec3(0.2126, 0.7152, 0.0722)) // THRS narrows the burn to B's highlights (0 = the stock // linear response). let l2 = mix(luma, smoothstep(0.3, 0.9, luma), self.user.y) // CURVE bends the fader response (1:1 at mid-knob). let tt = pow(clamp(t, 0.0, 1.0), pow(4.0, self.user.z * 2.0 - 1.0)) let burn = clamp(l2 * (0.5 + self.user.x * 1.5) * tt, 0.0, 1.0) let neg = vec3(1.0, 1.0, 1.0) - a.xyz return vec4(a.xyz.mix(neg, burn), 1.0) } } }